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1.8.3: Difference between revisions

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'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki].
'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki].


This update came after [[1.8.2]] and before [[1.9.0]].
This update came after [[1.8.2]] and before [[1.8.3.1]].


== Changes ==
== Changes ==
Added missing [[Umbrella]] textures
* Added missing [[Umbrella]] textures
 
* Fixed bug where every team could see a [[Disguise Kit|disguised]] [[Spy]]
Fixed bug where every team could see a [[Disguise Kit|disguised]] [[Spy]]
* Added new [[Poacher's Pride]] sounds (AlexThePipe)
 
* Added new [[Tranquilizer]] sounds (Trippy)
Added new [[Poacher's Pride]] sounds (AlexThePipe)
* Altered animations for the [[Tranquilizer Gun]] and the [[Poacher's Pride]] (Trippy)
 
* Added additional map dev textures (whynott and rummy)
Added new [[Tranquilizer]] sounds (Trippy)
* Added a keyvalue to {{code|func_respawnroom}} to allow players carrying [[Intelligence|flags]] to pass through it without dropping the flag.
 
* Added a bucket icon for the [[Poacher's Pride]] (Game Zombie)
Altered animations for the [[Tranquilizer Gun]] and the [[Poacher's Pride]] (Trippy)
* Added new [[Poacher's Pride]] textures (Stachekip)
 
* Added a new [[RPG]] model (Old Hermit & Game Zombie)
Added additional map dev textures (whynott and rummy)
* Included Linux binaries
 
* Added a new {{code|filter_activator_tfclass}} entity which allows a specified class to pass through.
Added a keyvalue to func_respawnroom to allow players carrying [[Intelligence|flags]] to pass through it without dropping the flag.
* Added an {{code|OnDeath}} output to the player entity. It fires both when a player dies or when he disconnects from the server.
 
* Added ctf_4frounds (whynott)
Added a bucket icon for the [[Poacher's Pride]] (Game Zombie)
* Added blockfortress_a5 (rummy)
 
* Added a very VERY early version of [[Deathmatch]] mode.
Added new [[Poacher's Pride]] textures (Stachekip)
* W.I.P [[Mercenary]] model by Maxxy
 
* Players can set their own model color using {{code|tf2c_setmerccolor R G B}}
Added a new [[RPG]] model (Old Hermit & Game Zombie)
** Note: The merc. model with proper coloring support wasn’t ready yet.
 
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map
Included Linux binaries
* Added dm_compound (OneFourth)
 
Added a new filter_activator_tfclass entity which allows a specified class to pass through.
 
Added an OnDeath output to the player entity. It fires both when a player dies or when he disconnects from the server.
 
Added ctf_4frounds (whynott)
 
Added blockfortress_a5 (rummy)
 
Added a very VERY early version of [[Deathmatch]] mode.
 
W.I.P [[Mercenary]] model by Maxxy
 
Players can set their own model color using tf2c_setmerccolor R G B
* Note: The merc. model with proper coloring support wasn’t ready yet.
 
Added a tf_logic_deathmtch entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map
 
Added dm_compound (OneFourth)


[[Category:Patch Notes]]
[[Category:Patch Notes]]
[[Category:Updates]]
[[Category:Updates]]