Flask: Difference between revisions
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Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | ||
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'''Flask''' is an official [[Arena]] map released in the Death & Taxes update. It | '''Flask''' is an official [[4-team]] [[Arena]] map released in the [[Death & Taxes]] update day 3, and was one of the first 4 team maps added to the game, the other [[Hydro (Domination)|Hydro (DOM)]]. It has a single [[Control point (objective)|Control point]] inside the barn which is contested by RED, BLU, YLW and GRN. The four different teams spawn in the four orners of the map. The control point starts out locked for the first portion of the match, and if captured the capturing team immediately wins. As an Arena map, the control point is secondary to the main goal: fighting to the death. The map layout is a rectangular box, funneling teams for close rights. As an Arena map, no-one respawns. The map is set in a desert environment surrounded by rocks and mountains, within an industrial site of unclear purpose. | ||
The goal of the player's team is to eliminate the entire enemy team or capture the central capture point. | The goal of the player's team is to eliminate the entire enemy team or capture the central capture point. | ||