Teleporters: Difference between revisions
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== Functionality == | == Functionality == | ||
[[File:Backpack_PDA:_Teleporter.png|256px|PDA: Teleporter backpack icon|thumb]] | |||
=== Placement === | === Placement === | ||
Both the Teleporter Entrance and Exit require 50 metal to build. While carrying and placing Teleporter ends, the Teleporter Entrance blueprint shows a large yellow arrow pointing down to the Entrance while the Teleporter Exit blueprint shows a similar arrow pointing up from the Exit. These are to make each end visually distinct from each other while placing. | Both the Teleporter Entrance and Exit require 50 metal to build. While carrying and placing Teleporter ends, the Teleporter Entrance blueprint shows a large yellow arrow pointing down to the Entrance while the Teleporter Exit blueprint shows a similar arrow pointing up from the Exit. These are to make each end visually distinct from each other while placing. | ||
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=== Construction === | === Construction === | ||
Once placed, the end goes through a construction animation during which the building's health increases, reaching completion at 150 health. When completed, a Teleporter Entrance is instantly charged and ready for teleportation ''if'' there is an Exit available and constructed, but subsequent recharges take ten seconds (or faster as the Teleporter's level is upgraded). | Once placed, the end goes through a construction animation during which the building's health increases, reaching completion at 150 health. When completed, a Teleporter Entrance is instantly charged and ready for teleportation ''if'' there is an Exit available and constructed, but subsequent recharges take ten seconds (or faster as the Teleporter's level is upgraded). | ||