ÜberCharge: Difference between revisions
From TF2 Classified Wiki
More actions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
:''This article was adapted and revised from the [[tf:ÜberCharge|"ÜberCharge" article of the Official Team Fortress Wiki]].'' | :''This article was adapted and revised from the [[tf:ÜberCharge|"ÜberCharge" article of the Official Team Fortress Wiki]].'' | ||
[[File:ÜberCharge.png|384px| | [[File:ÜberCharge.png|384px|thumb|If you see these glowing threats, you should run.]] | ||
An '''ÜberCharge''', commonly referred to as an '''Über''', is a game-mechanic specific to the [[Medic]] in regular gameplay. By healing other players with his [[Medi Gun]], the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun: | An '''ÜberCharge''', commonly referred to as an '''Über''', is a game-mechanic specific to the [[Medic]] in regular gameplay. By healing other players with his [[Medi Gun]], the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun: | ||
| Line 14: | Line 14: | ||
The ÜberCharge meter fills at different rates, depending on the state of the Medic's healing target. | The ÜberCharge meter fills at different rates, depending on the state of the Medic's healing target. | ||
ÜberCharge build rate is halved if the patient is at 142.5% health or higher. This encourages Medics to heal other teammates who are not fully overhealed, rather than continuously healing a single player. While mini-crit boosted by the Civilian's Umbrella, the Medi Gun o Kritzkrieg gives 35% increased heal rate and gains 35% increased ÜberCharge rate. For maps with a pre-round setup timer (regardless of the target's health and healing any injured player during this period offers no further speed-up), the charge rate is tripled during it | ÜberCharge build rate is halved if the patient is at 142.5% health or higher. This encourages Medics to heal other teammates who are not fully overhealed, rather than continuously healing a single player. While mini-crit boosted by the Civilian's Umbrella, the Medi Gun o Kritzkrieg gives 35% increased heal rate and gains 35% increased ÜberCharge rate. For maps with a pre-round setup timer (regardless of the target's health and healing any injured player during this period offers no further speed-up), the charge rate is tripled during it. If a patient is being healed by another source, such as a Dispenser, the Payload, or another Medi Gun or Kritzkrieg, the charge rate is halved for each source. | ||
Accumulated charge does not carry over if the Medic changes secondary weapons. | Accumulated charge does not carry over if the Medic changes secondary weapons. | ||