Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ÜberCharge: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
No edit summary
Ichiro (talk | contribs)
No edit summary
Line 1: Line 1:
:''This article was adapted and revised from the [[tf:ÜberCharge|"ÜberCharge" article of the Official Team Fortress Wiki]].''
:''This article was adapted and revised from the [[tf:ÜberCharge|"ÜberCharge" article of the Official Team Fortress Wiki]].''
[[File:ÜberCharge.png|384px|right|If you see these glowing threats, you should run.]]
[[File:ÜberCharge.png|384px|thumb|If you see these glowing threats, you should run.]]
An '''ÜberCharge''', commonly referred to as an '''Über''', is a game-mechanic specific to the [[Medic]] in regular gameplay. By healing other players with his [[Medi Gun]], the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun:
An '''ÜberCharge''', commonly referred to as an '''Über''', is a game-mechanic specific to the [[Medic]] in regular gameplay. By healing other players with his [[Medi Gun]], the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun:


Line 14: Line 14:
The ÜberCharge meter fills at different rates, depending on the state of the Medic's healing target.
The ÜberCharge meter fills at different rates, depending on the state of the Medic's healing target.


ÜberCharge build rate is halved if the patient is at 142.5% health or higher. This encourages Medics to heal other teammates who are not fully overhealed, rather than continuously healing a single player. While mini-crit boosted by the Civilian's Umbrella, the Medi Gun o Kritzkrieg gives 35% increased heal rate and gains 35% increased ÜberCharge rate. For maps with a pre-round setup timer (regardless of the target's health and healing any injured player during this period offers no further speed-up), the charge rate is tripled during it, as well as during the post-round humiliation if the Medic's team has won. If a patient is being healed by another source, such as a Dispenser, the Payload, or another Medi Gun or Kritzkrieg, the charge rate is halved for each source.
ÜberCharge build rate is halved if the patient is at 142.5% health or higher. This encourages Medics to heal other teammates who are not fully overhealed, rather than continuously healing a single player. While mini-crit boosted by the Civilian's Umbrella, the Medi Gun o Kritzkrieg gives 35% increased heal rate and gains 35% increased ÜberCharge rate. For maps with a pre-round setup timer (regardless of the target's health and healing any injured player during this period offers no further speed-up), the charge rate is tripled during it. If a patient is being healed by another source, such as a Dispenser, the Payload, or another Medi Gun or Kritzkrieg, the charge rate is halved for each source.


Accumulated charge does not carry over if the Medic changes secondary weapons.
Accumulated charge does not carry over if the Medic changes secondary weapons.