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Medic: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
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Clanker707 (talk | contribs)
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| overhealed=225
| overhealed=225
| speed=107}}
| speed=107}}
{{Quotation|Class selection description|H<small>EAL YOUR TEAMMATES AND FILL YOUR </small>Ü<small>BER</small>C<small>HARGE METER</small>!<br>U<small>SE A FULL </small>Ü<small>BER</small>C<small>HARGE TO GAIN INVULNERABILITY FOR YOU AND YOUR MEDI GUN TARGET</small>!<br>R<small>EGENERATE YOUR OWN HEALTH PASSIVELY</small>!}}
{{Quotation|'''The Medic''' ''on his profession''|''Ze healing is not as revarding as ze hurting.''}}


The '''Medic''' is a [[Classes#Support|support class]], whose purpose is to provide continuous health and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by 6 health per second, reduced to 3 health per second when damaged within 10 seconds, and with double regeneration when healing an injured teammate. His [[Medi Gun]] provides a continual beam of health to his patient, giving them significantly more effective health and an unfair advantage against enemies without a Medic. This also allows overhealing them to 150% of their max health, which tapers off over time. By constantly keeping his team healthy, he can fortify positions and reduce the effectiveness of enemy attacks, making chip damage a non-factor and allowing his patients to run into enemy positions. In addition, when the Medi Gun is fully charged, he can [[ÜberCharge]] his patient, turning them invulnerable for 9 seconds and allowing free reign over the enemy. These abilities make him the most useful class in the game to a team of any competence, sustaining an overwhelming assault complemented by overwhelming effects.
The '''Medic''' is a [[Classes#Support|support class]], whose purpose is to provide continuous health and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by 6 health per second, reduced to 3 health per second when damaged within 10 seconds, and with double regeneration when healing an injured teammate. His [[Medi Gun]] provides a continual beam of health to his patient, giving them significantly more effective health and an unfair advantage against enemies without a Medic. This also allows overhealing them to 150% of their max health, which tapers off over time. By constantly keeping his team healthy, he can fortify positions and reduce the effectiveness of enemy attacks, making chip damage a non-factor and allowing his patients to run into enemy positions. In addition, when the Medi Gun is fully charged, he can [[ÜberCharge]] his patient, turning them invulnerable for 9 seconds and allowing free reign over the enemy. These abilities make him the most useful class in the game to a team of any competence, sustaining an overwhelming assault complemented by overwhelming effects.