Shock Therapy: Difference between revisions
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Technochips (talk | contribs) Created page with "{{Infobox weapon | kill-icon=taser | used-by=Medic | slot=Melee | loadout=yes | loadout-kind=Taser | loadout-propername=yes | loadout-attributes= {{Loadout negative|-15% heal rate}} {{Loadout neutral|Hit teammates for a quick full heal to maximum health (30s cooldown)}} <br/> {{Loadout neutral|Damage is also affected by the current electrical charge}} }} The '''Shock Therapy''' is a melee weapon for the Medic. It is a arm-mounted battery-powered taser. When hitting..." |
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The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It is a arm-mounted battery-powered taser. | The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It is a arm-mounted battery-powered taser. | ||
When hitting a teammate with a full charge, it heals them | When hitting a teammate with a full charge, it heals them for an amount equal to their class's maximum health, with any remaining health becoming overheal. This, however, entirely depletes the charge, meaning that hitting a teammate again would do nothing until the weapon is fully charged again. The weapon takes 30 seconds to recharge. | ||
Hitting an enemy with a full charge can deal up to 100 damage | Hitting an enemy with a full charge can deal up to 100 damage. However, it also entirely depletes the charge. Hitting an enemy without a full charge does work, but it deals damage proportional to the current charge, as well as depleting whatever charge there was. | ||
Going underwater while wielding the Shock Therapy instantly depletes the charge. | Going underwater while wielding the Shock Therapy instantly depletes the charge. | ||