3.0.8: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 30: | Line 30: | ||
* Added foolishness | * Added foolishness | ||
=== Custom Weapons === | === Custom Weapons === | ||
* Added | * Added {{code|mod_always_draw_tracer_effect}} and {{code|mod_never_draw_tracer_effect}} | ||
* Added | * Added {{code|mod_set_banner_cond}} | ||
* Added | * Added {{code|mod_set_banner_flag_model}} | ||
* Added | * Added {{code|custom_banner_sound}} | ||
* Added | * Added {{code|banner_effect}} | ||
** Allows for custom banner particles | ** Allows for custom banner particles | ||
* Added | * Added {{code|generator_sticks_to_wall}} | ||
** Allows Rejuvenator Über generators to stick to walls | ** Allows Rejuvenator Über generators to stick to walls | ||
* Fixed issue where custom sound fallbacks would not respect the "visuals" tag | |||
* Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station | |||
* Fixed issue where {{code|or_minicrit_vs_playercond_burning}} would not work while jumping | |||
* Fixed cannonballs not bouncing off of Yellow/Green team players | |||
* Fixed Shortstop shove not working with Yellow/Green team players | |||
* Fixed issue where certain custom Sentry projectiles were crit boosted | |||
* Fixed issue where {{code|mod_launches_ball}} did not work with custom projectile models | |||
* Fixed issue where {{code|mod_launches_ball}} did not deplete the correct ammo type | |||
* Fixed issue where the {{code|extra_wearables}} block and keyvalues did not respect team colors | |||
* Fixed {{code|set_dmgtype_ignite}} to work on all weapons | |||
* Fixed issue where {{code|show_in_armory}} would not consistently apply | |||
* Fixed issue where disguised spies would be effected by player scale attributes | |||
* Fixed {{code|mult_medigun_uberchargerate}} not working with the Rejuvenator | |||
* Fixed {{code|mod_rocket_gravity}} not working with syringes and arrows | |||
* Fixed issue where {{code|fuse_mult}} applied to all equipped weapons | |||
Revision as of 12:46, 9 June 2026
| This article is a stub. You can help TF2 Classified Wiki by expanding it. |
| List of patches | ← 3.0.7 | 3.0.8 | 3.0.9 → |
|---|
3.0.8 was a minor update for Team Fortress 2 Classic. It was released on April 2, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
General Changes
- Fixed an issue where the Huntsman could not charge while jumping
- Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
- Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
- Fixed an issue where the Harvester would heal off of dead players after a round restart
- Fixed an issue where beta-style muzzle flashes would render through walls
- Fixed an issue where Dispensers would play their sound multiple times when touched by a player
- Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground
- Fixed issue where Mines would roll when being airblasted
- Added foolishness
Custom Weapons
- Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect
- Added mod_set_banner_cond
- Added mod_set_banner_flag_model
- Added custom_banner_sound
- Added banner_effect
- Allows for custom banner particles
- Added generator_sticks_to_wall
- Allows Rejuvenator Über generators to stick to walls
- Fixed issue where custom sound fallbacks would not respect the "visuals" tag
- Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
- Fixed issue where or_minicrit_vs_playercond_burning would not work while jumping
- Fixed cannonballs not bouncing off of Yellow/Green team players
- Fixed Shortstop shove not working with Yellow/Green team players
- Fixed issue where certain custom Sentry projectiles were crit boosted
- Fixed issue where mod_launches_ball did not work with custom projectile models
- Fixed issue where mod_launches_ball did not deplete the correct ammo type
- Fixed issue where the extra_wearables block and keyvalues did not respect team colors
- Fixed set_dmgtype_ignite to work on all weapons
- Fixed issue where show_in_armory would not consistently apply
- Fixed issue where disguised spies would be effected by player scale attributes
- Fixed mult_medigun_uberchargerate not working with the Rejuvenator
- Fixed mod_rocket_gravity not working with syringes and arrows
- Fixed issue where fuse_mult applied to all equipped weapons