3.0.8: Difference between revisions

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* Added foolishness
* Added foolishness
=== Custom Weapons ===
=== Custom Weapons ===
* Added ''mod_always_draw_tracer_effect'' and ''mod_never_draw_tracer_effect''
* Added {{code|mod_always_draw_tracer_effect}} and {{code|mod_never_draw_tracer_effect}}
* Added ''mod_set_banner_cond''
* Added {{code|mod_set_banner_cond}}
* Added ''mod_set_banner_flag_model''
* Added {{code|mod_set_banner_flag_model}}
* Added ''custom_banner_sound''
* Added {{code|custom_banner_sound}}
* Added ''banner_effect''
* Added {{code|banner_effect}}
** Allows for custom banner particles
** Allows for custom banner particles
* Added ''generator_sticks_to_wall''
* Added {{code|generator_sticks_to_wall}}
** Allows Rejuvenator Über generators to stick to walls
** Allows Rejuvenator Über generators to stick to walls
* Fixed issue where custom sound fallbacks would not respect the "visuals" tag
* Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
* Fixed issue where {{code|or_minicrit_vs_playercond_burning}} would not work while jumping
* Fixed cannonballs not bouncing off of Yellow/Green team players
* Fixed Shortstop shove not working with Yellow/Green team players
* Fixed issue where certain custom Sentry projectiles were crit boosted
* Fixed issue where {{code|mod_launches_ball}} did not work with custom projectile models
* Fixed issue where {{code|mod_launches_ball}} did not deplete the correct ammo type
* Fixed issue where the {{code|extra_wearables}} block and keyvalues did not respect team colors
* Fixed {{code|set_dmgtype_ignite}} to work on all weapons
* Fixed issue where {{code|show_in_armory}} would not consistently apply
* Fixed issue where disguised spies would be effected by player scale attributes
* Fixed {{code|mult_medigun_uberchargerate}} not working with the Rejuvenator
* Fixed {{code|mod_rocket_gravity}} not working with syringes and arrows
* Fixed issue where {{code|fuse_mult}} applied to all equipped weapons

Revision as of 12:46, 9 June 2026

List of patches 3.0.7 3.0.8 3.0.9

3.0.8 was a minor update for Team Fortress 2 Classic. It was released on April 2, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.

Changes

General Changes

  • Fixed an issue where the Huntsman could not charge while jumping
  • Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
  • Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
  • Fixed an issue where the Harvester would heal off of dead players after a round restart
  • Fixed an issue where beta-style muzzle flashes would render through walls
  • Fixed an issue where Dispensers would play their sound multiple times when touched by a player
  • Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground
  • Fixed issue where Mines would roll when being airblasted
  • Added foolishness

Custom Weapons

  • Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect
  • Added mod_set_banner_cond
  • Added mod_set_banner_flag_model
  • Added custom_banner_sound
  • Added banner_effect
    • Allows for custom banner particles
  • Added generator_sticks_to_wall
    • Allows Rejuvenator Über generators to stick to walls
  • Fixed issue where custom sound fallbacks would not respect the "visuals" tag
  • Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
  • Fixed issue where or_minicrit_vs_playercond_burning would not work while jumping
  • Fixed cannonballs not bouncing off of Yellow/Green team players
  • Fixed Shortstop shove not working with Yellow/Green team players
  • Fixed issue where certain custom Sentry projectiles were crit boosted
  • Fixed issue where mod_launches_ball did not work with custom projectile models
  • Fixed issue where mod_launches_ball did not deplete the correct ammo type
  • Fixed issue where the extra_wearables block and keyvalues did not respect team colors
  • Fixed set_dmgtype_ignite to work on all weapons
  • Fixed issue where show_in_armory would not consistently apply
  • Fixed issue where disguised spies would be effected by player scale attributes
  • Fixed mult_medigun_uberchargerate not working with the Rejuvenator
  • Fixed mod_rocket_gravity not working with syringes and arrows
  • Fixed issue where fuse_mult applied to all equipped weapons