List of TF2C item classes: Difference between revisions
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||175% rampup | ||175% rampup | ||
||[[Scattergun]], [[tf:Force-a-Nature|''Force-a-Nature'']], [[tf:Back Scatter|''Back Scatter'']] | ||[[Scattergun]], [[tf:Force-a-Nature|''Force-a-Nature'']], [[tf:Back Scatter|''Back Scatter'']] | ||
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== Team Fortress 2 Classified item classes == | |||
TEMPTEXT | |||
{| class="wikitable grid" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class Name | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Type | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Slot | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Traits | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Used By | |||
|- | |||
|tf2c_weapon_aagun | |||
||Minigun | |||
||0 | |||
||60 base damage<br>0.55s attack interval<br>Fires individual bullets<br>Has a limited range | |||
||[[Anti-Aircraft Cannon]] | |||
|- | |||
|{{tooltip|tf2c_weapon_anchor|Based off tf_weapon_shovel}} | |||
||Melee | |||
||2 | |||
||Enables AIRTIME meter<br> | |||
||[[Admiralty Anchor]] | |||
|- | |||
|tf2c_weapon_brick | |||
||Throwable | |||
||1 | |||
||65 base damage<br>0.75s attack interval<br>High knockback<br>Mini-crits at long range {{tooltip|[note]|Requires mod_brick_minicrit_over_time}} | |||
||[[Brick]] | |||
|- | |||
|{{tooltip|tf2c_weapon_chains|Based off tf_weapon_fists}} | |||
||Melee | |||
||2 | |||
||Can store crits<br> | |||
||[[Chekhov's Punch]] | |||
|- | |||
|tf2c_weapon_coilgun | |||
||Projectile | |||
||1 | |||
||25 base damage<br>0.6s attack interval<br>Shots can be charged<br>Charging triples damage and increases projectile speed {{tooltip|[note]|Does not increase some projectiles' speed}}<br>Overcharging causes an explosion | |||
||[[Coilgun]] | |||
|- | |||
|{{tooltip|tf2c_weapon_cyclops|Based off tf_weapon_grenadelauncher}} | |||
||Projectile | |||
||0 | |||
||EMP grenades can be manually detonated<br>EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' {{tooltip|[note]|Requires cyclops_detonate_other_grenades 1}} | |||
||[[Cyclops]] | |||
|- | |- | ||
|} | |} | ||
Revision as of 18:03, 9 June 2026
| This article is a stub. You can help TF2 Classified Wiki by expanding it. |
| A todo list has been written for this article.
The specific instructions are: Add TF2 and TF2C tables. |
The following tables describe the functional item classes of weapons and items.
Team Fortress 2 item classes
TEMPTEXT
| Class Name | Type | Slot | Traits | Used By |
|---|---|---|---|---|
| tf_weapon_bat | Melee | 2 | 35 base damage 0.5s attack interval |
Bat, Batsaber, Candy Cane, Boston Basher, Three-Rune Blade, Sun-on-a-Stick, Fan O'War, Atomizer |
| tf_weapon_bat_fish | Melee | 2 | Displays a message in killfeed on hit | Holy Mackerel, Unarmed Combat |
| tf_weapon_bat_giftwrap | Melee | 2 | Alt-fire launches an ornament with a cooldown [note] | Wrap Assassin |
| tf_weapon_bat_wood | Melee | 2 | Alt-fire launches a baseball with a cooldown [note] | Sandman |
| tf_weapon_bonesaw | Melee | 2 | 65 base damage 0.8s attack interval Collects organs on hit [note] |
Bonesaw, Überspritze, Übersaw, Vita-Saw, Amputator, Solemn Vow |
| tf_weapon_bottle | Melee | 2 | 65 base damage 0.8s attack interval Visually breaks on crit |
Bottle, Scottish Handshake |
| tf_weapon_breakable_sign | Melee | 2 | Visually breaks on crit | Neon Annihilator |
| tf_weapon_buff_item | Banner | 1 | Adds a mini-crit aura [note] Adds a crit-immunity and damage-resistance aura [note] Adds a speed-boost and health-steal aura [note] |
Buff Banner, Battalion's Backup, Concheror |
| tf_weapon_scattergun | Shotgun | 0 | 175% rampup | Scattergun, Force-a-Nature, Back Scatter |
Team Fortress 2 Classified item classes
TEMPTEXT
| Class Name | Type | Slot | Traits | Used By |
|---|---|---|---|---|
| tf2c_weapon_aagun | Minigun | 0 | 60 base damage 0.55s attack interval Fires individual bullets Has a limited range |
Anti-Aircraft Cannon |
| tf2c_weapon_anchor | Melee | 2 | Enables AIRTIME meter |
Admiralty Anchor |
| tf2c_weapon_brick | Throwable | 1 | 65 base damage 0.75s attack interval High knockback Mini-crits at long range [note] |
Brick |
| tf2c_weapon_chains | Melee | 2 | Can store crits |
Chekhov's Punch |
| tf2c_weapon_coilgun | Projectile | 1 | 25 base damage 0.6s attack interval Shots can be charged Charging triples damage and increases projectile speed [note] Overcharging causes an explosion |
Coilgun |
| tf2c_weapon_cyclops | Projectile | 0 | EMP grenades can be manually detonated EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' [note] |
Cyclops |