List of TF2C item classes: Difference between revisions

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||Melee
||Melee
||2
||2
||Alt-fire launches an ornament with a cooldown {{tooltip|[note]|Requires set_weapon_mode 1}}
||Alt-fire launches an ornament with a cooldown {{note|Requires set_weapon_mode 1}}
||[[tf:Wrap Assassin|''Wrap Assassin'']]
||[[tf:Wrap Assassin|''Wrap Assassin'']]
|-
|-
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||Melee
||Melee
||2
||2
||Alt-fire launches a baseball with a cooldown {{tooltip|[note]|Requires set_weapon_mode 1}}
||Alt-fire launches a baseball with a cooldown {{note|Requires set_weapon_mode 1}}
||[[tf:Sandman|''Sandman'']]
||[[tf:Sandman|''Sandman'']]
|-
|-
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||Melee
||Melee
||2
||2
||65 base damage<br>0.8s attack interval<br>Collects organs on hit {{tooltip|[note]|Requires ubercharge_preserved_on_spawn_max}}
||65 base damage<br>0.8s attack interval<br>Collects organs on hit {{note|Requires ubercharge_preserved_on_spawn_max}}
||[[Bonesaw]], [[Überspritze]], [[tf:Übersaw|''Übersaw'']], [[tf:Vita-Saw|''Vita-Saw'']], [[tf:Amputator|''Amputator'']], [[tf:Solemn Vow|''Solemn Vow'']]
||[[Bonesaw]], [[Überspritze]], [[tf:Übersaw|''Übersaw'']], [[tf:Vita-Saw|''Vita-Saw'']], [[tf:Amputator|''Amputator'']], [[tf:Solemn Vow|''Solemn Vow'']]
|-
|-
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||Banner
||Banner
||1
||1
||Adds a mini-crit aura {{tooltip|[note]|Requires set_buff_type 1}}<br>Adds a crit-immunity and damage-resistance aura {{tooltip|[note]|Requires set_buff_type 2}}<br>Adds a speed-boost and health-steal aura {{tooltip|[note]|Requires set_buff_type 3}}
||Adds a mini-crit aura {{note|Requires set_buff_type 1}}<br>Adds a crit-immunity and damage-resistance aura {{tooltip|[note]|Requires set_buff_type 2}}<br>Adds a speed-boost and health-steal aura {{note|Requires set_buff_type 3}}
||[[tf:Buff Banner|''Buff Banner'']], [[tf:Battalion's Backup|''Battalion's Backup'']], [[tf:Concheror|''Concheror'']]
||[[tf:Buff Banner|''Buff Banner'']], [[tf:Battalion's Backup|''Battalion's Backup'']], [[tf:Concheror|''Concheror'']]
|-
|-
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||Throwable
||Throwable
||1
||1
||65 base damage<br>0.75s attack interval<br>High knockback<br>Mini-crits at long range {{tooltip|[note]|Requires mod_brick_minicrit_over_time}}
||65 base damage<br>0.75s attack interval<br>High knockback<br>Mini-crits at long range {{note|Requires mod_brick_minicrit_over_time}}
||[[Brick]]
||[[Brick]]
|-
|-
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||Projectile
||Projectile
||1
||1
||25 base damage<br>0.6s attack interval<br>Shots can be charged to triple damage and increase projectile speed {{tooltip|[note]|Does not increase some projectiles' speed}}<br>Overcharging causes an explosion
||25 base damage<br>0.6s attack interval<br>Shots can be charged to triple damage and increase projectile speed {{note|Does not increase some projectiles' speed}}<br>Overcharging causes an explosion
||[[Coilgun]]
||[[Coilgun]]
|-
|-
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||Projectile
||Projectile
||0
||0
||EMP grenades can be manually detonated<br>EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' {{tooltip|[note]|Requires cyclops_detonate_other_grenades 1}}
||EMP grenades can be manually detonated<br>EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' {{note|Requires cyclops_detonate_other_grenades 1}}
||[[Cyclops]]
||[[Cyclops]]
|-
|-

Revision as of 02:14, 16 June 2026

The following tables describe the functional item classes of weapons and items.

Team Fortress 2 item classes

TEMPTEXT

Class Name Type Slot Traits Used By
tf_weapon_bat Melee 2 35 base damage
0.5s attack interval
Bat, Batsaber, Candy Cane, Boston Basher, Three-Rune Blade, Sun-on-a-Stick, Fan O'War, Atomizer
tf_weapon_bat_fish Melee 2 Displays a message in killfeed on hit Holy Mackerel, Unarmed Combat
tf_weapon_bat_giftwrap Melee 2 Alt-fire launches an ornament with a cooldown [note] Wrap Assassin
tf_weapon_bat_wood Melee 2 Alt-fire launches a baseball with a cooldown [note] Sandman
tf_weapon_bonesaw Melee 2 65 base damage
0.8s attack interval
Collects organs on hit [note]
Bonesaw, Überspritze, Übersaw, Vita-Saw, Amputator, Solemn Vow
tf_weapon_bottle Melee 2 65 base damage
0.8s attack interval
Visually breaks on crit
Bottle, Scottish Handshake
tf_weapon_breakable_sign Melee 2 Visually breaks on crit Neon Annihilator
tf_weapon_buff_item Banner 1 Adds a mini-crit aura [note]
Adds a crit-immunity and damage-resistance aura [note]
Adds a speed-boost and health-steal aura [note]
Buff Banner, Battalion's Backup, Concheror
tf_weapon_scattergun Shotgun 0 175% rampup Scattergun, Force-a-Nature, Back Scatter
tf_weapon_mirv Throwable 1 Explodes into bomblets on detonation[todo]
Fireable by cooldown
Dynamite Pack

Team Fortress 2 Classified item classes

TEMPTEXT

Class Name Type Slot Traits Used By
tf2c_weapon_aagun Minigun 0 60 base damage
0.55s attack interval
Fires individual bullets
Has a limited range
Anti-Aircraft Cannon
tf2c_weapon_anchor Melee 2 Enables AIRTIME meter
Admiralty Anchor
tf2c_weapon_brick Throwable 1 65 base damage
0.75s attack interval
High knockback
Mini-crits at long range [note]
Brick
tf2c_weapon_chains Melee 2 Can store crits
Chekhov's Punch
tf2c_weapon_coilgun Projectile 1 25 base damage
0.6s attack interval
Shots can be charged to triple damage and increase projectile speed [note]
Overcharging causes an explosion
Coilgun
tf2c_weapon_cyclops Projectile 0 EMP grenades can be manually detonated
EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies' [note]
Cyclops
tf2c_weapon_doubleshotgun Shotgun 1 80 base damage
1.6s attack interval
Clip size of -1
Uses a wide crosshair
Twin Barrel