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Civilian: Difference between revisions

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The '''Civilian''' is a special class for the [[VIP]] game mode, where he needs to be escorted by his body guards, the [[Teams|BLU]] team, while attempting to avoid being killed by the assassins who are on the [[Teams|RED]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].
The '''Civilian''' is a special class for the [[VIP]] game mode, where he needs to be escorted by his body guards, the [[Teams|BLU]] team, while attempting to avoid being killed by the assassins who are on the [[Teams|RED]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].


He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates. He also passively provides an aura around him, benefiting his teammates (and disguised enemy [[Spy|Spies]]) with 20% damage resistance (which doesn't affect the Civilian himself) while healing them at a rate of 5HP/s to 15HP/s (which the Civilian does benefit from). In addition, granting a mini-crit boost to the medic will increase both the heal and Über rate. However, he's only equipped with the [[Umbrella]] which is functionally identical to the [[bat]], he's also rather slow, only moving as fast as a [[Demoman]]. Even with 200 health points, he should be staying behind the front lines otherwise he can easily get killed quickly, especially by any assassins who are willing to die in order to take his life.
He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates. He also passively provides an aura around him, benefiting his teammates (and disguised enemy [[Spy|Spies]]) with 20% damage resistance (which doesn't affect the Civilian himself) while healing them at a rate of 5HP/s to 15HP/s (which the Civilian does benefit from). The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. In addition, granting a mini-crit boost to the medic will increase both the heal and Über rate. However, he's only equipped with the [[Umbrella]] which is functionally identical to the [[bat]], he's also rather slow, only moving as fast as a [[Demoman]]. Even with 200 health points, he should be staying behind the front lines otherwise he can easily get killed quickly, especially by any assassins who are willing to die in order to take his life.


In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any assassins. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. It also gives the killer five seconds of [[critical hits]]. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left
In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any assassins. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. It also gives the killer five seconds of [[critical hits]]. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left