Sentry Gun: Difference between revisions
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Technochips (talk | contribs) m do not include "a" in the links. do not include "'s" in the links. watch out for spaces. watch out for unnecessary capitalizations. |
Ratboy Slim (talk | contribs) Added Minigun damage penalty |
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When a Sentry Gun is hauled and placed down again, it must go through its construction and upgrade animations before it can function, similarly to a teleporter. This makes a level 3 Sentry ill-suited for offensive situations where the fight is constantly moving, such as offense on Payload maps, as a Sentry Gun that is re-constructing itself is a very easy target. If the fight is constantly moving or the Engineer is on offense, an Engineer can consider simple using a level 1 Sentry that can be easily moved around as needed. If an Engineer is killed while hauling a Sentry (or any Building) it gets destroyed with a special kill icon. | When a Sentry Gun is hauled and placed down again, it must go through its construction and upgrade animations before it can function, similarly to a teleporter. This makes a level 3 Sentry ill-suited for offensive situations where the fight is constantly moving, such as offense on Payload maps, as a Sentry Gun that is re-constructing itself is a very easy target. If the fight is constantly moving or the Engineer is on offense, an Engineer can consider simple using a level 1 Sentry that can be easily moved around as needed. If an Engineer is killed while hauling a Sentry (or any Building) it gets destroyed with a special kill icon. | ||
The [[Minigun]] has a unique 15% damage penalty against level 2 Sentries and a 20% damage penalty against level 3 Sentries. | |||
=== Vulnerabilities === | === Vulnerabilities === | ||