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Jump Pads: Difference between revisions

From TF2 Classified Wiki
m Fixed grammar mistakes and added a few lines to the lead.
Ratboy Slim (talk | contribs)
Cleaned up sentence structure. Removed achievements that are not Jump Pad specific.
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The Jump Pad itself is solid, and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised. When one Jump Pad is sapped, the other Jump Pad is unaffected. A counter on the HUD tells the builder how many players, including the builder, have used it to jump. If a player lands on an enemy while in the middle of a jump, they will deal significant damage to that enemy and play a "stomp" sound effect. The damage dealt uses the formula <code>10 + fall damage * 3</code>. The Jump Pad's power is not high enough to stomp an enemy at an equal level with it, so the user must gain more height during the jump or have the Jump Pad built above the enemy. In addition, users of the Jump Pad who are on fire will have their [[afterburn]] extinguished.
The Jump Pad itself is solid, and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised. When one Jump Pad is sapped, the other Jump Pad is unaffected. A counter on the HUD tells the builder how many players, including the builder, have used it to jump. If a player lands on an enemy while in the middle of a jump, they will deal significant damage to that enemy and play a "stomp" sound effect. The damage dealt uses the formula <code>10 + fall damage * 3</code>. The Jump Pad's power is not high enough to stomp an enemy at an equal level with it, so the user must gain more height during the jump or have the Jump Pad built above the enemy. In addition, users of the Jump Pad who are on fire will have their [[afterburn]] extinguished.


The utility of the Jump Pad depends on the map and the circumstances of the team. While [[Teleporters]] enable faster movement to the frontlines, and the Jump Pad allows the Engineer to play a more versatile role, turning routes that require explosive jumps into routes that all players can use. Jump Pads are also much easier to construct on the fly, a lot faster compared to Teleporters, and while initially more expensive, do not require upgrades. In addition, its ability to increase horizontal velocity partially fulfills the role of the Teleporter in getting teammates to the front lines quicker. One case where the Jump Pads are more useful than Teleporters is on the final point on defense. Since the defenders are so close to the front line, Teleporters are pretty much useless. Jump Pads, even though the frontline is much closer, allow defenders to jump over attackers and attack at unexpected angles. No one is expecting a Heavy of all things to jump out of the sky.
The utility of the Jump Pad depends on the map and the circumstances of the team. While [[Teleporters]] enable faster movement to the frontlines, and the Jump Pad allows the Engineer to play a more versatile role, turning routes that require explosive jumps into routes that all players can use. Jump Pads are also much easier to construct on the fly, a lot faster compared to Teleporters, and while initially more expensive, do not require upgrades. In addition, its ability to increase horizontal velocity partially fulfills the role of the Teleporter in getting teammates to the front lines quicker. In general, Jump Pads are more useful on defense than on offense, since the defenders are closer to their objective and therefore have little use for Teleporters.


The Engineer's voice lines related to the Jump Pad were provided by [https://www.getgianni.com/ Gianni Matragrano]. Despite this, he has not yet put Team Fortress 2 Classic in his portfolio.
The Engineer's voice lines related to the Jump Pad were provided by [https://www.getgianni.com/ Gianni Matragrano]. Despite this, he has not yet put Team Fortress 2 Classic in his portfolio.
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{{Achievement table|
{{Achievement table|
{{Achievement|achievement_air_combat}}
{{Achievement|achievement_headshot_kill_midflight}}
{{Achievement|achievement_jumppad_stomp}}
{{Achievement|achievement_jumppad_stomp}}
{{Achievement|achievement_jumppad_enemy_spy_backstab}}
{{Achievement|achievement_jumppad_enemy_spy_backstab}}
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{{Achievement|achievement_jumppad_progression_assist}}
{{Achievement|achievement_jumppad_progression_assist}}
{{Achievement|achievement_jumppad_progression_destroyed}}
{{Achievement|achievement_jumppad_progression_destroyed}}
{{Achievement|achievement_aa_vs_airborne}}
}}
}}