Medic: Difference between revisions
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*[[Uberspritze]] | *[[Uberspritze]] | ||
*[[Shock Therapy]] | *[[Shock Therapy]] | ||
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== Tips == | |||
As a Medic... | |||
* …use your [[medigun]] to heal teammates, and buff them up to 150% of their normal health. | |||
* …fill your [[ÜberCharge]] by healing teammates. Then hit {{attack2}} to go invulnerable. | |||
* …your [[ÜberCharge]] makes both you and your [[medigun]] target invulnerable for a short time. | |||
* …you fill your [[ÜberCharge]] faster by healing teammates who are more hurt. | |||
* …your [[ÜberCharge]] will build much faster during [[setup time]]. | |||
* …you cannot capture a [[Control point (objective)|Control Point]] or pick up the [[Intelligence]] while [[ÜberCharge|invulnerable]]. | |||
* …your [[bonesaw]] swings 20% faster than the [[Uberspritze]]. Use the [[bonesaw]] in defensive situations in which an [[ÜberCharge]] isn't as important. | |||
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits. | |||
* …keep alert for teammates calling for your help. Use the medic arrows onscreen to find them. | |||
* …when using the [[Uberspritze]], be sure to watch your health. You have 25 less health when equipped with it. | |||
* …your [[Kritzkrieg]] gives your attached teammate [[Critical hits|Crits]]. Use it in areas where there are a lot of enemies. | |||
* …try not to use the [[Shock Therapy]] in combat. It's charge gets fully deplenished on any hit you land on enemies. | |||
[[Category:Regular classes]] | [[Category:Regular classes]] | ||