Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Medic: Difference between revisions

From TF2 Classified Wiki
m Trivia: fixed broken link I left by mistake
NovaCancy (talk | contribs)
Rewrote the first two paragraphs to be more neutral, deleted the third paragraph for brevity.
Line 7: Line 7:
{{Quotation|'''The Medic''' ''on his profession''|''Ze healing is not as revarding as ze hurting.''}}
{{Quotation|'''The Medic''' ''on his profession''|''Ze healing is not as revarding as ze hurting.''}}


The '''Medic''' is a [[Classes#Support|support class]], whose purpose is to provide continuous health and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by 6 health per second, reduced to 3 health per second when damaged within 10 seconds, and with double regeneration when healing an injured teammate. His [[Medi Gun]] provides a continual beam of health to his patient, giving them significantly more effective health and an unfair advantage against enemies without a Medic. This also allows overhealing them to 150% of their max health, which tapers off over time. By constantly keeping his team healthy, he can fortify positions and reduce the effectiveness of enemy attacks, making chip damage a non-factor and allowing his patients to run into enemy positions. In addition, when the Medi Gun is fully charged, he can [[ÜberCharge]] his patient, turning them invulnerable for 9 seconds and allowing free reign over the enemy. These abilities make him the most useful class in the game to a team of any competence, sustaining an overwhelming assault complemented by overwhelming effects.
The '''Medic''' is a [[Classes#Support|support class]], whose purpose is to provide continuous health and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by 6 health per second, reduced to 3 health per second when damaged within 10 seconds, as well as doubled regeneration when healing an injured teammate. His [[Medi Gun]] is his most iconic tool, providing a stream of healing and [[Overheal]] to teammates. Healing teammates will fill up an Ubercharge meter, which, when activated, will turn the Medics patient invincible for 8 seconds. Alternatively, other weapons such as the [[Kritzkrieg]] and [[Rejuvenator]] have alternative ubers, with the [[Kritzkrieg]] providing guaranteed crits to the Medics patient, and the [[Rejuvenator]] providing a stationary, AOE uber to surrounding teammates.


The Medic's downsides are his terrible combat weapons, high kill priority, reliance on teammates to be of any effectiveness at all, and punishing deaths. The Medic's only ranged weapon is the [[Syringe Gun]], which is a contender for the worst in the game, and is not able to deal meaningful damage to any enemy in a fair fight. This is especially bad for Medic considering that he is the most important target for any enemy to kill, which means he will be constantly targeted by suicidal enemies, especially [[Scout|Scouts]] and [[Spy|Spies]], just for an attempt to get a kill on him. As a result, he is heavily reliant on his teammates to defend him, and choosing a bad patient will lead to both their deaths. This also means that a bad team composition, such as one without power classes such as a [[Heavy]] or [[Demoman]], is unable to make meaningful progress despite the presence of a Medic. And finally, since his ÜberCharge meter disappears on death and takes a significant time to charge, dying is a significant handicap to the Medic's team. When fully charged, he will often have to use it prematurely to avoid dying, as stated by the mantra [https://www.youtube.com/watch?v=yz5BU44_h74 "pop it, don't drop it"].
The rest of Medics toolkit consists of his [[Syringe Gun]] and [[melee weapons]], which he has three of: The [[Uberspritze]], the [[Bonesaw]], and the [[Shock Therapy]]. All of these weapons are notable for being weak in direct combat, with the [[Syringe Gun]] dealing a small amount of damage and knockback for each syringe. This weak combat ability, combined with his powerful healing, results in enemies targeting him as well as the players around him to prevent the Medics team from pushing. He is often focused by [[Sniper]], [[Spy]], and [[Scout]] as a result, as they are usually in the best position to kill him. To counter this, the Medic often maintains awareness and heals stronger combat classes, such as [[Heavy]], [[Demoman]], and [[Soldier]], to protect him, push forward, and deal damage.
 
The Medic's significant downsides represent a class that excels within a skilled team, and is terrible when on a bad team. While borderline useless in combat, his healing abilities make him an exceptionally strong class, and a team with a Medic has a significant advantage compared to a team without. On offense, he can overheal patients to storm over an objective, using the increase in health to kill enemies that try to contest them, and then ÜberCharge them at the perfect moment to destroy enemy defenses. On defense, his ability to keep his entire team healthy will wall out enemy attempts to thin the ranks, and the alternative [[Kritzkrieg]] ÜberCharge can deal [[Critical hit|critical]] damage to wipe out anyone who tries to push through. These qualities make Medic a highly team-focused class that excels when hiding out of sight of enemies, rewarding careful positioning with overpowering abilities, and encouraging players to make smart decisions about how to maximize their healing potential. While this makes his skill potential lesser than other classes, he is a good class for those who are just starting out with the game, and experienced players can abuse his qualities to become the best Medic a team can get.


The Medic is voiced by Robin Atkin Downes.
The Medic is voiced by Robin Atkin Downes.