Admiralty Anchor
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| A todo list has been written for this article.
The specific instructions are: Add the damage from the earthquake ability to the "Properties" table. |
The Admiralty Anchor is an alternate melee weapon for the Soldier. It's a dark and slightly rusted admiralty anchor. When equipped, it will appear on a rope around the Soldier's waist while inactive.
| Admiralty Anchor | |
|---|---|
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| Kill Icons | |
| Basic Information | |
| Used by | Soldier |
| Slot | Melee |
| Loadout Stats | |
Admiralty Anchor Anchor Create earthquake upon taking fall damage while active On Wearer: Take crits from projectiles while airborne +30% gravity while active No random critical hits
"I will not tolerate any crass jokes about the Navy in my unit. | |
Soldier, in the Admiralty Anchor promotional blurbThis is the president's anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies' faces as we climb a building and throw this anchor from the roof at them.
While active, the Admiralty Anchor increases the user's gravity by 30%. Falling with it out fills up the "AIRTIME" meter, which turns red once the user has fallen long enough to take fall damage. Then, landing will deal damage in a radius around the user, with the range of the impact being larger the higher the user's velocity was. Landing directly on an enemy will result in no fall damage being taken.
As a penalty, being hit by projectiles in mid-air with the Admiralty Anchor equipped will deal critical damage.
Related achievements
Properties
| Properties | ||
|---|---|---|
| Damage type | Melee | |
| Ranged or Melee damage? | Melee | |
| Taunt | Kamikaze | |
| Damage | ||
| Base damage | 100% | 65 |
| Critical | 195 | |
| Mini-crit | 88 | |
| Function Times | ||
| Attack interval | 0.8 s 0.5 s | |
| Activation time | 0.2 s | |
| All values are approximate. | ||
| Velocity (HU/s) | Direct Landing | Mid-range | Farthest distance |
|---|---|---|---|
| 650 | 33 | 22 | 11 |
| 1050 | 53 | 35 | 18 |
| 1400 | 70 | 47 | 24 |
| 1750 | 88 | 58 | 29 |
| 2100 | 105 | 70 | 35 |
| 2450 | 123 | 82 | 41 |
| 2900 | 145 | 97 | 48 |
| 3250 | 163 | 108 | 54 |
| 3500 | 175 | 117 | 58 |
All values are approximate and community-tested.
The formula for the damage is approximately
where the Soldier's velocity, is the Soldier's airtime and is the distance between the Soldier and the victim.
Velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5. [todo]
Strategy
Due to the Admiralty Anchor's ability requiring rocket jumping, it is recommended that you use it in tandem with the Gunboats for the damage resistance, and the R.P.G. for the bonus jump force.
➕ Causes a powerful damaging earthquake when landing after an amount of air time |
➖ Has no random crits |
Update history
- Added the Admiralty Anchor
- Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets
2.2.2 (Double-Double Down Update)
- Raised minimum earthquake radius to 96 (from 64)
- Raised minimum earthquake damage multiplier to x0.5 (from x0)
- Trail particles no longer render in first person
- Adjusted tauntkill timings
- First person animation state no longer waits to go idle in order to update when airborne or landing
- Players now properly sink and are slowed down in water while active
- Updated sound effects for drawing, swinging and crit swinging
- Downside now requires a minimum height check when blast jumping
- Increased earthquake damage multiplier on full charge to 4.5 (from 4.0)
Trivia
- The Admiralty Anchor was teased in Jinn as an easter egg but it was later revealed as Soldier's then-upcoming weapon after he attached a note to it that says "MINE!" with his signature.
- Prior to the 3.0.0 update, the description quote was: "Prepare to be swabbed off the deck!"
Gallery
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RED first-person view.
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BLU first-person view.
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GRN first-person view.
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YLW first-person view.
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Unused Global first-person view.



