Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

3.0.8

From TF2 Classified Wiki
List of patches 3.0.7 3.0.8 3.0.9

3.0.8 was a minor update for Team Fortress 2 Classic. It was released on April 2, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.

Changes

General Changes

  • Fixed an issue where the Huntsman could not charge while jumping
  • Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
  • Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
  • Fixed an issue where the Harvester would heal off of dead players after a round restart
  • Fixed an issue where beta-style muzzle flashes would render through walls
  • Fixed an issue where Dispensers would play their sound multiple times when touched by a player
  • Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground
  • Fixed issue where Mines would roll when being airblasted
  • Added foolishness

Custom Weapons

  • Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect
  • Added mod_set_banner_cond
  • Added mod_set_banner_flag_model
  • Added custom_banner_sound
  • Added banner_effect
    • Allows for custom banner particles
  • Added generator_sticks_to_wall
    • Allows Rejuvenator Über generators to stick to walls
  • Fixed issue where custom sound fallbacks would not respect the "visuals" tag
  • Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
  • Fixed issue where or_minicrit_vs_playercond_burning would not work while jumping
  • Fixed cannonballs not bouncing off of Yellow/Green team players
  • Fixed Shortstop shove not working with Yellow/Green team players
  • Fixed issue where certain custom Sentry projectiles were crit boosted
  • Fixed issue where mod_launches_ball did not work with custom projectile models
  • Fixed issue where mod_launches_ball did not deplete the correct ammo type
  • Fixed issue where the extra_wearables block and keyvalues did not respect team colors
  • Fixed set_dmgtype_ignite to work on all weapons
  • Fixed issue where show_in_armory would not consistently apply
  • Fixed issue where disguised spies would be effected by player scale attributes
  • Fixed mult_medigun_uberchargerate not working with the Rejuvenator
  • Fixed mod_rocket_gravity not working with syringes and arrows
  • Fixed issue where fuse_mult applied to all equipped weapons