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3.0.8

From TF2 Classified Wiki
List of patches 3.0.7 3.0.8 3.0.9

3.0.8 was a minor update for Team Fortress 2 Classic. It was released on April 2, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.

Changes

General Changes

  • Fixed an issue where the Huntsman could not charge while jumping
  • Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
  • Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
  • Fixed an issue where the Harvester would heal off of dead players after a round restart
  • Fixed an issue where beta-style muzzle flashes would render through walls
  • Fixed an issue where Dispensers would play their sound multiple times when touched by a player
  • Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground
  • Fixed issue where Mines would roll when being airblasted
  • Added foolishness

Custom Weapons

  • Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect
  • Added mod_set_banner_cond
  • Added mod_set_banner_flag_model
  • Added custom_banner_sound
  • Added banner_effect
    • Allows for custom banner particles
  • Added generator_sticks_to_wall
    • Allows Rejuvenator Über generators to stick to walls
  • Fixed issue where custom sound fallbacks would not respect the "visuals" tag
  • Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
  • Fixed issue where or_minicrit_vs_playercond_burning would not work while jumping
  • Fixed cannonballs not bouncing off of Yellow/Green team players
  • Fixed Shortstop shove not working with Yellow/Green team players
  • Fixed issue where certain custom Sentry projectiles were crit boosted
  • Fixed issue where mod_launches_ball did not work with custom projectile models
  • Fixed issue where mod_launches_ball did not deplete the correct ammo type
  • Fixed issue where the extra_wearables block and keyvalues did not respect team colors
  • Fixed set_dmgtype_ignite to work on all weapons
  • Fixed issue where show_in_armory would not consistently apply
  • Fixed issue where disguised spies would be effected by player scale attributes
  • Fixed mult_medigun_uberchargerate not working with the Rejuvenator
  • Fixed mod_rocket_gravity not working with syringes and arrows
  • Fixed issue where fuse_mult applied to all equipped weapons

Map Changes

  • Updated vip_avanti:
    • Clipping improvements
    • Fixed several texture alignment issues
    • Fixed several visible nodraws and dev textures
    • Reworked the windows on Red's highground at Final
    • Reworked health and ammo around Final
    • Fixed misaligned spawn trigger at Red's final spawn
    • Fixed several small gaps in geometry around the fences at Final
    • Detailing adjustments around Final to improve player readability
    • Lighting adjustments around Final to improve player readability
    • Updated navigation mesh

Server Browser Changes

  • Reverted 21 player maximum for bumping servers
    • We did not see any noticeable improvement to seeding
  • Server browser will now put empty servers at the bottom when first opened

Shader Changes

  • Fixed an issue where ropes would not properly render