3.0.9
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3.0.9 was a minor update for Team Fortress 2 Classic. It was released on May 4, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.
Changes
General Changes
- Added a custom 2D skybox renderer:
- Fixed sky faces being visibly culled on high FOVs
- Fixed issues with loading skies that don't provide materials for all faces
- Added a fallback texture for when a face is missing
- Engine renderer can be toggled using r_skybox_use_new_renderer 0
- Added support for adjusting each player's voice volume independently in the Mute Players menu
- Fixed players being able to mute themselves
- Fixed "An Experienced World Traveler" achievement not tracking progress on Steam
- Added an option to toggle classic shading
- Turning off classic shading will restore live TF2 shading for players, buildings, and weapons
- Added ConVarEx, a new material proxy
- Disabled texture streaming by default
- It can instead be re-enabled by passing in the -texture_stream command-line parameter
- Re-added voice pitch adjustments for tranquilized and hastened players
- Configurable with tf2c_voice_pitch_tranq and tf2c_voice_pitch_vip_haste ConVars respectively
- Fixed reflected darts not tranquilizing players
- Fixed muffled ambience not playing when tranquilized
- Re-added audio cue for when the Shock Therapy is fully charged
- Fixed Rejuvenator's Übercharge not awarding Übercharges score
- Fixed a crash related to custom projectile trail effects
- Fixed an issue where switching to a disguise's weapon that has an extra_wearables attribute would cause an edict to leak
- Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes
- Fixed materials using the no_decal surface property showing concrete decals
- Linux binaries are now built using Steam Runtime 3 "sniper"
- This fixes startup issues on older Linux distributions
- Updated localization files
UI Changes
- Updated the main menu:
- Reworked links panel and added a donation button
- Opening external links will now conditionally use the Steam overlay or your system's default browser, depending on fullscreen mode
- Removed hardcoded game version in favor of %gameversion%
- Fixed building kills with the Shock Therapy displaying the wrong kill icon
- Added missing SVG kill icons for the Shock Therapy and Admiralty Anchor
- Fixed various SVG kill icons not being used
- Removed requirement for color class on SVG kill icons
- Fixed gradients on SVG kill icons ignoring colors
- Improved detection of style tags on SVGs
Particle Changes
- Fixed Medi Gun marker setting causing Medi Gun beams to disappear
- Medi Gun markers will be changed in a future patch
Material Changes
- Updated player, building, and weapon materials to support classic shading toggle
- Updated building gib materials to use Patch shader
- Updated pickup truck textures