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Avanti

From TF2 Classified Wiki
Revision as of 01:57, 25 September 2026 by Jill4tres (talk | contribs) (Updated page with more information about the map)

Avanti is an official VIP map, set in the Napa Valley wine region of California. Its layout is based on the Team Fortress Classic Command Points map Avanti. BLU must escort the VIP to the Four control points, ending at his limousine at the winery's front gate.

Avanti
Basic Information
Map type VIP
File name vip_avanti
Release date January 30, 2026 (3.0.0)
Developer(s) Current Team Member Eric "14bit" Crawford
Current Team Member Chris "abp" Williams
Current Team Member rami
Current Team Member Waugh101
Current Team Member Hélio "Lurondor" Fontaine
Current Team Member moonley
Current Team Member NassimO
Current Team Member Damon
Map info
Environment Rural
Setting Evening

To reach the safety of his illegally parked car, the Civilian will need to pass through the winery's tasting parlor, its fermentation plant, and a stuck-in-the-past visitor center—all connected by narrow European-style alleys with ample opportunity for RED to box him in.

Steam release announcement page

Avanti was released January 30th, 2026 as part of the game's official Steam release, patch 3.0.0.

Locations

Overview

 

Point A

Red team starts at a forward spawn between Point B and Point C, while BLU team starts in an initial spawn area with two different exits. This spawn area is alike dustbowl, where the spawn room and setup gates are separate. BLU has two spawn rooms in this spawn area. There is a small covered picnic region next to a death pit, and an indoor route that gives BLU high ground above the courtyard, and a quick route to Point B's courtyard. Point A is housed inside a building with an open side, and routes up to it form below. When Point A is captured, BLU gains a forward spawnroom, and RED's spawn is pushed back to Point D.

Update history

3.0.0
  • Added vip_avanti

3.0.2

  • Fixed the final control point not triggering final control point warnings from the Announcer while being captured
  • Even more improvements to collisions on the staircases around the fountain at Final
  • Adjustments to clipping and detailing to make it easier to jump into the bell tower window from below

3.0.8

  • Clipping improvements
  • Fixed several texture alignment issues
  • Fixed several visible nodraws and dev textures
  • Reworked the windows on Red's highground at Final
  • Reworked health and ammo around Final
  • Fixed misaligned spawn trigger at Red's final spawn
  • Fixed several small gaps in geometry around the fences at Final
  • Detailing adjustments around Final to improve player readability
  • Lighting adjustments around Final to improve player readability
  • Updated navigation mesh

3.1.0

  • Added light fixtures to the wine cellar underneath point A
  • Fixed a case where sometimes the one-way door in BLU's forward spawn would get stuck closed if a player exited and entered the trigger with extremely precise timing
  • Removed full ammo pack on RED's battlements at Final