2.0.0 (BETA): Difference between revisions
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Ratboy Slim (talk | contribs) Created page with "'''2.0.0 (BETA)''' was a major update for Team Fortress 2 Classic. It was released on August 28, 2015. It featured many additions, bug fixes, balance changes, some maps, and the now-removed Deathmatch game mode. The patch notes are on the [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2C Wiki]. This update came after 1.9.0 and before 2.0.0 (BETA 2). == Changes == === Gene..." |
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{{Patch | |||
|prev = 1.9.0 | |||
|next = 2.0.0 (BETA 2) | |||
|date = August 28, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20160801030655/http://tf2classic.com/wiki/Patch_2.0.0_%28BETA%29_-_Released_August_28th_2015 archived TF2 Classic Wiki] | |||
|new-weps = 4 | |||
|new-maps = 5 | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== General === | === General === | ||
Updated gameinfo.txt | * Updated gameinfo.txt | ||
* Updated localization files | |||
Updated localization files | * Updated injury decals (OneFourth) | ||
* Updated some map props (Game Zombie, Hecates) | |||
Updated injury decals (OneFourth) | * Updated HWM Models (Game Zombie) | ||
* Updated FGD | |||
Updated some map props (Game Zombie, Hecates) | * Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674) | ||
* Added {{code|ForceReset}} input on {{code|item_teamflag}} | |||
Updated HWM Models (Game Zombie) | * Added {{code|func_respawnflag}} | ||
* Added {{code|tf2c_falldamage_disablespread}} cvar | |||
Updated FGD | ** Disables random 20% fall damage spread normally present in TF2 | ||
* Added {{code|tf_teamtalk}} cvar from live tf2 | |||
Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674) | ** If enabled, teammates can always chat with each other whether alive or dead | ||
* Added {{code|cl_autoreload}} cvar (deafults to 1) | |||
Added ForceReset input on item_teamflag | * Set {{code|tf_damage_disablespread}} to 1 by default | ||
* Healthkits{{sic}} now cure negative effects even if overhealed | |||
Added func_respawnflag | * Setting {{code|sv_alltalk}} to 1 now allows players to see text messages of spectators and dead enemy players | ||
Added tf2c_falldamage_disablespread cvar | |||
* Disables random 20% fall damage spread normally present in TF2 | |||
Added tf_teamtalk cvar from live tf2 | |||
* If enabled, teammates can always chat with each other whether alive or dead | |||
Added cl_autoreload cvar (deafults to 1) | |||
Set tf_damage_disablespread to 1 by default | |||
Healthkits{{sic}} now cure negative effects even if overhealed | |||
Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players | |||
=== Additions === | === Additions === | ||
Added ammo kit dropping on player death from live tf2 | * Added ammo kit dropping on player death from live tf2 | ||
* Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine) | |||
Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine) | * Current viewmodels default to the L4D system (Game Zombie) | ||
* Added High-poly Weapons (Game Zombie) | |||
Current viewmodels default to the L4D system (Game Zombie) | * Added new [[Main menu|Main Menu]] (MrModez, Snowshoe) | ||
* Video background support (MrModez, PistonMiner) | |||
Added High-poly Weapons (Game Zombie) | * Video backgrounds (iiboharz, OneFourth) | ||
* Added [[Settings|Options]] menu | |||
Added new Main Menu (MrModez, Snowshoe) | * Added Stats menu | ||
* Added new Loadout menu (MrModez) | |||
Video background support (MrModez, PistonMiner) | * Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe) | ||
* Ported TF2 HUD panels (Danielmm8888) | |||
Video backgrounds (iiboharz, OneFourth) | * Implemented [[Disguise Kit|disguise]] weapon switching (press "Last Disguise" key while disguised) | ||
* Added avatars to target ID's{{sic}} (Snowshoe) | |||
Added [[Settings|Options]] menu | * Added several new compositions (Mr.Modez) | ||
* Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball) | |||
Added Stats menu | ** Free-for-all competition to get the most kills | ||
** Round ends after 50 kills have been reached | |||
Added new Loadout menu (MrModez) | * DM-specific Weapons (Iamgoofball) | ||
** Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]] | |||
Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe) | * Added the Overheal Pill (Game Zombie, Nitronik) | ||
** New kind of medkit that heals 8%, can overheal and doesn't extinguish. | |||
Ported TF2 HUD panels (Danielmm8888) | * Added [[Critical hits|Crit]] Powerup (Game Zombie, Nitronik) | ||
* [[Deathmatch]] effects (FissionMetroid101) | |||
Implemented [[Disguise Kit|disguise]] weapon switching (press "Last Disguise" key while disguised) | * Added default sprays (Nassimo, Snowshoe) | ||
* Added grunting (Stachekip) | |||
Added avatars to target ID's{{sic}} (Snowshoe) | * Ported TF2 flag effects | ||
Added several new compositions (Mr.Modez) | |||
Added a new game mode, [[Deathmatch]] (Danielmm8888, Nicknine, PistonMiner, Iamgoofball) | |||
* Free-for-all competition to get the most kills | |||
* Round ends after 50 kills have been reached | |||
DM-specific Weapons (Iamgoofball) | |||
* Added the [[Sten Gun]] (Sedimentarysocks, Maxxy), [[Super Shotgun]] (Rage, Game Zombie, OverPovered), [[Six Shooter]] (model is placeholder), [[Crowbar]] | |||
Added the Overheal Pill (Game Zombie, Nitronik) | |||
* New kind of medkit that heals 8%, can overheal and doesn't extinguish. | |||
Added [[Critical hits|Crit]] Powerup (Game Zombie, Nitronik) | |||
[[Deathmatch]] effects (FissionMetroid101) | |||
Added default sprays (Nassimo, Snowshoe) | |||
Added grunting (Stachekip) | |||
Ported TF2 flag effects | |||
=== Fixes === | === Fixes === | ||
Llama wood cutout no longer replaces cows | * Llama wood cutout no longer replaces cows | ||
* Fixed point_servercommand exploit | |||
Fixed point_servercommand exploit | * Disabled [[Civilian]] and [[Mercenary]] from normal play | ||
* Fixed autobalance bug | |||
Disabled [[Civilian]] and [[Mercenary]] from normal play | * [[Spy|Spies]] can now take enemy [[teleporters]] | ||
* Telefrags credit the [[Teleporters|teleporting]] player | |||
Fixed autobalance bug | * [[Disguise Kit|Disguise]] team can be switched by pressing Reload key | ||
* Fixed [[Spy|spies]]{{sic}} seeing health of cloaked enemy spies | |||
[[Spy|Spies]] can now take enemy [[teleporters]] | * Added the live tf2{{sic}} crosshair system (only accesible{{sic}} through the old [[Settings|options]] menu) | ||
* Fixed a bug with [[Critical hits|crit]] multiplier | |||
Telefrags credit the [[Teleporters|teleporting]] player | * Made melee weapons use ACT_VM_SWINGHARD when they're about to [[Critical hits|crit]] | ||
* Fixed a bug with [[Sapper|sapper]]{{sic}} draw animation | |||
[[Disguise Kit|Disguise]] team can be switched by pressing Reload key | * Fixed incorrect client side [[Nail Gun|nail]] trajectory | ||
* Fixed incorrect [[Tranquilizer]] dart trajectory | |||
Fixed [[Spy|spies]]{{sic}} seeing health of cloaked enemy spies | * Remove all projectiles on team change | ||
* Fixed not being able to join spectators in [[Deathmatch]] | |||
Added the live tf2{{sic}} crosshair system (only accesible{{sic}} through the old [[Settings|options]] menu) | * [[Medi Gun|Ubercharge]] no longer protects from [[Teleporters|telefrags]] | ||
* Fixed decal limit setting to 0 | |||
Fixed a bug with [[Critical hits|crit]] multiplier | * Added invis proxy from live tf2{{sic}} | ||
* Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine) | |||
Made melee weapons use ACT_VM_SWINGHARD when they're about to [[Critical hits|crit]] | * Fixed collision in [[Deathmatch|DM]] | ||
Fixed a bug with [[Sapper|sapper]]{{sic}} draw animation | |||
Fixed incorrect client side [[Nail Gun|nail]] trajectory | |||
Fixed incorrect [[Tranquilizer]] dart trajectory | |||
Remove all projectiles on team change | |||
Fixed not being able to join spectators in [[Deathmatch]] | |||
[[Medi Gun|Ubercharge]] no longer protects from [[Teleporters|telefrags]] | |||
Fixed decal limit setting to 0 | |||
Added invis proxy from live tf2{{sic}} | |||
Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine) | |||
Fixed collision in [[Deathmatch|DM]] | |||
=== Maps === | === Maps === | ||
Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | * Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11) | ||
Reduced [[Stickybomb Launcher|sticky]] damage rampup to 125% | === Balance changes === | ||
* [[Spy]] can refill [[Invis Watch|cloak]] via ammo packs and resupply lockers. | |||
* [[Stickybomb Launcher|Stickybombs]] can be destroyed by bullets and melee hits. | |||
* [[Tranquilizer Gun]] projectile no longer has random spread. | |||
* [[Hunting Rifle]] now can headshot, buffed fire rate from 1.0s to 0.7s. | |||
* [[Medic]] regeneration amount buffed from 1-3 per second to 3-6 per second. | |||
* Reduced [[Soldier]]'s maximum [[Rocket Launcher|rocket]] reserve ammo from 36 to 20. | |||
* Reduced [[Demoman]]'s maximum [[Grenade Launcher]] reserve ammo from 30 to 16. | |||
* Reduced [[Demoman]]'s maximum [[Stickybomb Launcher]] reserve ammo from 40 to 24. | |||
* Buffed [[Flame Thrower|Flamethrower]]{{sic}} minimum damage from 25% to 60%. | |||
* Buffed [[Heavy]]'s move speed while [[Minigun|spun-up]] from 80HU/s to 110HU/s. | |||
* Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large. | |||
* Reduced [[Invis Watch|cloak]] restoring from dropped weapons to 25% | |||
* [[Grenade Launcher|Grenades]] do full damage on direct hit | |||
* Reduced [[Stickybomb Launcher|sticky]] damage rampup to 125% | |||
Latest revision as of 04:24, 6 March 2025
| List of patches | ← 1.9.0 | 2.0.0 (BETA) | 2.0.0 (BETA 2) → |
|---|
2.0.0 (BETA) was a minor update for Team Fortress 2 Classic. It was released on August 28, 2015. The patch notes can be found on the archived TF2 Classic Wiki. It featured some map changes, weapon changes, general changes, and bug fixes. It also featured the addition of 4 new weapons, and 5 new maps.
Changes
General
- Updated gameinfo.txt
- Updated localization files
- Updated injury decals (OneFourth)
- Updated some map props (Game Zombie, Hecates)
- Updated HWM Models (Game Zombie)
- Updated FGD
- Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
- Added ForceReset input on item_teamflag
- Added func_respawnflag
- Added tf2c_falldamage_disablespread cvar
- Disables random 20% fall damage spread normally present in TF2
- Added tf_teamtalk cvar from live tf2
- If enabled, teammates can always chat with each other whether alive or dead
- Added cl_autoreload cvar (deafults to 1)
- Set tf_damage_disablespread to 1 by default
- Healthkits(sic) now cure negative effects even if overhealed
- Setting sv_alltalk to 1 now allows players to see text messages of spectators and dead enemy players
Additions
- Added ammo kit dropping on player death from live tf2
- Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
- Current viewmodels default to the L4D system (Game Zombie)
- Added High-poly Weapons (Game Zombie)
- Added new Main Menu (MrModez, Snowshoe)
- Video background support (MrModez, PistonMiner)
- Video backgrounds (iiboharz, OneFourth)
- Added Options menu
- Added Stats menu
- Added new Loadout menu (MrModez)
- Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
- Ported TF2 HUD panels (Danielmm8888)
- Implemented disguise weapon switching (press "Last Disguise" key while disguised)
- Added avatars to target ID's(sic) (Snowshoe)
- Added several new compositions (Mr.Modez)
- Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
- Free-for-all competition to get the most kills
- Round ends after 50 kills have been reached
- DM-specific Weapons (Iamgoofball)
- Added the Sten Gun (Sedimentarysocks, Maxxy), Super Shotgun (Rage, Game Zombie, OverPovered), Six Shooter (model is placeholder), Crowbar
- Added the Overheal Pill (Game Zombie, Nitronik)
- New kind of medkit that heals 8%, can overheal and doesn't extinguish.
- Added Crit Powerup (Game Zombie, Nitronik)
- Deathmatch effects (FissionMetroid101)
- Added default sprays (Nassimo, Snowshoe)
- Added grunting (Stachekip)
- Ported TF2 flag effects
Fixes
- Llama wood cutout no longer replaces cows
- Fixed point_servercommand exploit
- Disabled Civilian and Mercenary from normal play
- Fixed autobalance bug
- Spies can now take enemy teleporters
- Telefrags credit the teleporting player
- Disguise team can be switched by pressing Reload key
- Fixed spies(sic) seeing health of cloaked enemy spies
- Added the live tf2(sic) crosshair system (only accesible(sic) through the old options menu)
- Fixed a bug with crit multiplier
- Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
- Fixed a bug with sapper(sic) draw animation
- Fixed incorrect client side nail trajectory
- Fixed incorrect Tranquilizer dart trajectory
- Remove all projectiles on team change
- Fixed not being able to join spectators in Deathmatch
- Ubercharge no longer protects from telefrags
- Fixed decal limit setting to 0
- Added invis proxy from live tf2(sic)
- Fixed viewmodel prediction errors when switching to thirdperson and back (Danielmm8888, Nicknine)
- Fixed collision in DM
Maps
- Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)
Balance changes
- Spy can refill cloak via ammo packs and resupply lockers.
- Stickybombs can be destroyed by bullets and melee hits.
- Tranquilizer Gun projectile no longer has random spread.
- Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
- Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
- Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Stickybomb Launcher reserve ammo from 40 to 24.
- Buffed Flamethrower(sic) minimum damage from 25% to 60%.
- Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
- Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
- Reduced cloak restoring from dropped weapons to 25%
- Grenades do full damage on direct hit
- Reduced sticky damage rampup to 125%