2.0.0 (BETA 3): Difference between revisions

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'''2.0.0 (BETA 3)''' was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki].
{{Patch
 
|prev = 2.0.0 (BETA 2)
This update came after [[2.0.0 (BETA 2)]] and before [[2.0.0 (BETA 4)]].
|next = 2.0.0 (BETA 4)
|date = January 11, 2016
|major =
|update =
|blogpost =
|archives = [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2 Classic Wiki]
|new-weps = 1
|mapfix =
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
=== General ===
=== General ===
Changed explosive self-damage to always use same radius and damage amount regardless of attributes
* Changed explosive self-damage to always use same radius and damage amount regardless of attributes
 
* Changed explosions to be actually spherical rather than square
Changed explosions to be actually spherical rather than square
* Renamed {{code|tf2c_legacy_weapons}} cvar to {{code|tf2c_force_stock_weapons}}
 
* Added player map inputs:
Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons
** {{code|SpeakResponseConcept}}
 
** {{code|SetForcedTauntCam}}
Added player map inputs:
** {{code|IgnitePlayer}}
* SpeakResponseConcept
** {{code|ExtinguishPlayer}}
* SetForcedTauntCam
* Servers can now allow players to switch to over-the-shoulder third person mode
* IgnitePlayer
** Server cvar {{code|tf2c_allow_thirdperson}} mode controls if third person mode is allowed
* ExtinguishPlayer
** Players can use {{code|cl_thirdperson}} cvar to switch to third person if they're allowed to
 
* Server owners can now disable individual weapons by simply editing the items_game.txt file
Servers can now allow players to switch to over-the-shoulder third person mode
* Raised [[Deathmatch]] overheal drain time to 30 seconds (from 20)
* Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed
* Re-added player count to 2 team scoreboard
* Players can use cl_thirdperson cvar to switch to third person if they're allowed to
* Raised FOV limit to 100 for real this time
 
* Projectiles are now fired from the proper side if the viewmodel is flipped
Server owners can now disable individual weapons by simply editing the items_game.txt file
* Added server tags for certain ConVars
 
Raised [[Deathmatch]] overheal drain time to 30 seconds (from 20)
 
Re-added player count to 2 team scoreboard
 
Raised FOV limit to 100 for real this time
 
Projectiles are now fired from the proper side if the viewmodel is flipped
 
Added server tags for certain ConVars


=== Weapons ===
=== Weapons ===
Added [[Gunboats]] for both the [[Soldier]] and the [[Demoman]]
* Added [[Gunboats]] for both the [[Soldier]] and the [[Demoman]]
 
* Changed [[Jumping|rocket jumping]] behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
Changed [[Jumping|rocket jumping]] behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
* Reduced attenuation of [[Spy]] [[Invis Watch|cloak]]\decloak sounds to match live TF2
 
* Removed [[Scout]]'s [[SMG]]
Reduced attenuation of [[Spy]] [[Invis Watch|cloak]]\decloak sounds to match live TF2
* Updated [[Double-Barrel]] Shotgun model
 
* Updated [[Poacher's Pride]] description
Removed [[Scout]]'s [[SMG]]
* Temporarily disabled the [[Overhealer]]
 
Updated [[Double-Barrel]] Shotgun model
 
Updated [[Poacher's Pride]] description
 
Temporarily disabled the [[Overhealer]]


=== Bugs/Exploits ===
=== Bugs/Exploits ===
Fixed [[Sentry Gun|sentries]] targeting [[Payload (objective)|payload carts]]
* Fixed [[Sentry Gun|sentries]] targeting [[Payload (objective)|payload carts]]
 
* Fixed exploit related to hauling allowing players to build multiple [[buildings]] of the same type
Fixed exploit related to hauling allowing players to build multiple [[buildings]] of the same type
* Fixed client crashing if player disconnects while [[Critical hits|crit]] boosted
 
* Fixed a client crash related to chat in [[Deathmatch]]
Fixed client crashing if player disconnects while [[Critical hits|crit]] boosted
* Fixed damage numbers showing "damage" done to invincible players
 
* Fixed players being able to taunt while [[Invis Watch|cloaked]]
Fixed a client crash related to chat in [[Deathmatch]]
* Fixed [[CTF]] HUD
 
* Fixed taunt attacks completing even if taunt is interrupted
Fixed damage numbers showing "damage" done to invincible players
* Fixed some taunt attacks hitting players through walls
 
* Fixed [[Rocket Launcher|rockets]] and [[Flare Gun|flares]] not being removed on team change
Fixed players being able to taunt while [[Invis Watch|cloaked]]
* Fixed a certain [[Knife|facestab]] case
 
* Fixed [[Kritzkrieg]] sound getting stuck on if player respawns while crit boosted
Fixed [[CTF]] HUD
* Fixed [[Poacher's Pride]] doing full damage on headshot
 
Fixed taunt attacks completing even if taunt is interrupted
 
Fixed some taunt attacks hitting players through walls
 
Fixed [[Rocket Launcher|rockets]] and [[Flare Gun|flares]] not being removed on team change
 
Fixed a certain [[Knife|facestab]] case
 
Fixed [[Kritzkrieg]] sound getting stuck on if player respawns while crit boosted
 
Fixed [[Poacher's Pride]] doing full damage on headshot
 
[[Category:Patch Notes]]
[[Category:Updates]]

Latest revision as of 23:10, 2 February 2025

List of patches 2.0.0 (BETA 2) 2.0.0 (BETA 3) 2.0.0 (BETA 4)

2.0.0 (BETA 3) was a minor update for Team Fortress 2 Classic. It was released on January 11, 2016. The patch notes can be found on the archived TF2 Classic Wiki. It featured some weapon changes, general changes, and bug fixes. It also featured the addition of 1 new weapon.

Changes

General

  • Changed explosive self-damage to always use same radius and damage amount regardless of attributes
  • Changed explosions to be actually spherical rather than square
  • Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons
  • Added player map inputs:
    • SpeakResponseConcept
    • SetForcedTauntCam
    • IgnitePlayer
    • ExtinguishPlayer
  • Servers can now allow players to switch to over-the-shoulder third person mode
    • Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed
    • Players can use cl_thirdperson cvar to switch to third person if they're allowed to
  • Server owners can now disable individual weapons by simply editing the items_game.txt file
  • Raised Deathmatch overheal drain time to 30 seconds (from 20)
  • Re-added player count to 2 team scoreboard
  • Raised FOV limit to 100 for real this time
  • Projectiles are now fired from the proper side if the viewmodel is flipped
  • Added server tags for certain ConVars

Weapons

Bugs/Exploits

  • Fixed sentries targeting payload carts
  • Fixed exploit related to hauling allowing players to build multiple buildings of the same type
  • Fixed client crashing if player disconnects while crit boosted
  • Fixed a client crash related to chat in Deathmatch
  • Fixed damage numbers showing "damage" done to invincible players
  • Fixed players being able to taunt while cloaked
  • Fixed CTF HUD
  • Fixed taunt attacks completing even if taunt is interrupted
  • Fixed some taunt attacks hitting players through walls
  • Fixed rockets and flares not being removed on team change
  • Fixed a certain facestab case
  • Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted
  • Fixed Poacher's Pride doing full damage on headshot