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DeGroot Keep: Difference between revisions

From TF2 Classified Wiki
Added trivia and expanded lead. Needs map pictures and locations.
m Rewrote a bit for clarity and grammar.
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   | file-name                = cp_degrootkeep
   | file-name                = cp_degrootkeep
   | map-image                = -
   | map-image                = -
   | release-date              = Originally on 12|17|2010
   | release-date              = 12/17/2010
   | developer(s)              = Valve
   | developer(s)              = Valve
   | map-environment          = Alpine
   | map-environment          = Alpine
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'''DeGroot Keep''' is an officially designed [[Medieval Mode|medieval mode]] [[Attack / Defense]] map and was the first medieval mode map for [[Team Fortress 2 Classic]], followed by [[Krepost]]. It was first added to [[Team Fortress 2]] on the 17th of December 2010 and added to Team Fortress 2 Classic on the 4th of July in the [[Death & Taxes]] update.
'''DeGroot Keep''' is an officially designed [[Medieval Mode|medieval mode]] [[Attack / Defense]] map and was the first medieval mode map for [[Team Fortress 2 Classic]], followed by [[Krepost]]. It was first added to [[Team Fortress 2]] on the 17th of December 2010 and added to Team Fortress 2 Classic on the 4th of July in the [[Death & Taxes]] update.


DeGroot Keep is a relatively small Attack / Defense map which takes place in a (supposedly) 10th Century European Manor on a forested hill. The surrounding buildings and keep fortifications are built in a medieval European style. A few torches are spread throughout the map which allow [[Huntsman]] [[Sniper]]s to light their arrows on fire. The flagship feature of this map is the castle keep, this map's namesake DeGroot Keep. The keep is a European style medieval castle made of cobblestone. Walls protect the inner courtyard, which houses the final [[Control Points|control point]]. Defenders can climb up to the ramparts of the keep and defend from there or jump down to more directly engage the attackers.  
DeGroot Keep is a relatively small Attack / Defense map that takes place in a (supposedly) 10th Century European manor on a forested hill. The surrounding buildings and keep fortifications are built in a medieval European-style. A few torches are spread throughout the map, which allow [[Huntsman]] [[Sniper]]s to light their arrows on fire. The flagship feature of this map is the castle keep which is this map's namesake, DeGroot Keep. The keep is a European style medieval castle made of cobblestone. Walls protect the inner courtyard, which houses the final [[Control Points|control point]]. Defenders can climb up to the ramparts of the keep and defend from there or jump down to more directly engage the attackers.  


This map consists of 3 control points. Control points A and B are to the West and East of the keep itself on either side, and the third C is blocked by a castle gate. Point C is only accessible by BLU after capturing the first two. A and B once captured are locked. After these points have been captured, a music sting will play and the sound of a gate opening will play. BLU will have a limited amount of time to capture the objective. If BLU captures the point in time, they win. If time runs out, the gate closes and points A and B will return to RED. BLU must recapture A and B to make another attempt on C. This repeats until the round ends.
This map consists of three control points. Control points A and B are to the west and east of the keep itself on either side, and a castle gate blocks the third C. Point C is only accessible by BLU after capturing the first two. A and B, once captured, are locked. After these points have been captured, a music sting will play and the sound of a gate opening will play. BLU will have a limited amount of time to capture the objective. If BLU captures the point in time, they win. If time runs out, the gate closes, and points A and B will return to RED. BLU must recapture A and B to make another attempt at C. This repeats until the round ends.


== Trivia ==
== Trivia ==


*The keep is named after Demoman's family in Team Fortress 2. However, since most TF2 comics are non-canon to TF2C, it is unconfirmed whether this piece of lore is the same.
*The keep is named after Demoman's family in Team Fortress 2. However, since most TF2 comics are non-canon to TF2C, it is unconfirmed whether this piece of lore is the same.
*There are a few hints such as the train tracks in front of BLU spawn and an unused ticket booth in the files that suggest DeGroot keep is closer to a tourist attraction or re-enactment than an actual 10th century keep.
*There are a few hints, such as the train tracks in front of BLU spawn and an unused ticket booth in the files, that suggest DeGroot Keep is closer to a tourist attraction or re-enactment than an actual 10th-century keep.