Jinn: Difference between revisions
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'''[[2.1.2]]''' | '''[[2.1.2]]''' | ||
*Adjusted scaffolding at A to allow for | *Adjusted scaffolding at A to allow for Jump pad shortcuts | ||
*Increased RED's initial respawn wave time by up to 3 seconds | *Increased RED's initial respawn wave time by up to 3 seconds | ||
*Increased max round time from 10 minutes to 11 minutes | *Increased max round time from 10 minutes to 11 minutes | ||
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*Brightened lighting on A Point | *Brightened lighting on A Point | ||
*Removed some unused props | *Removed some unused props | ||
'''[[2.1.4]]''' | |||
*Updated pl_jinn (14bit, abp): | |||
**Reworked the track's path and surrounding geometry near the final point | |||
**Reduced the number of crouch-jumps required to navigate final | |||
**Reduced Red's spawn time at final to 9 seconds (down from 10) | |||
**Added dynamic team-colored lights to the [[Payload]] checkpoints (as seen on [[Lakeside]]) | |||
**Added parallax-corrected cubemaps | |||
**Fixed the finale kill trigger not disabling properly | |||
**Miscellaneous ammo and health pack adjustments | |||
**Miscellaneous lighting and visual fixes | |||
**Miscellaneous clipping adjustments | |||
**Reduced map file size | |||
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