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Jump Pads: Difference between revisions

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When an ally presses the jump button while above a Jump Pad, that player's jump is given increased height and distance, similar to that of a rocket jump. The user's momentum depends on the momentum they had beforehand. A player can still walk or jump onto a Jump Pad without receiving the boost. Compared to the Teleporter, the cooldown on the Jump Pad is significantly shorter, so players are able to use it in short succession. The cooldown is per-user and not per Jump Pad, meaning multiple users will not affect each other's usage, and using two Jump Pads will not circumvent the user's own cooldown. If the user is on two Jump Pads at once, the animation plays on the one the user walked on first. The Jump Pad also works even in situations where the user wouldn't be able to jump, such as while crouching, while the [[Heavy]] has his minigun revved up, or while in the middle of a jump; however, it will not work while taunting. The user can continually hold the jump button to receive the Jump Pad boost. The user also does not suffer fall damage from the boost.
When an ally presses the jump button while above a Jump Pad, that player's jump is given increased height and distance, similar to that of a rocket jump. The user's momentum depends on the momentum they had beforehand. A player can still walk or jump onto a Jump Pad without receiving the boost. Compared to the Teleporter, the cooldown on the Jump Pad is significantly shorter, so players are able to use it in short succession. The cooldown is per-user and not per Jump Pad, meaning multiple users will not affect each other's usage, and using two Jump Pads will not circumvent the user's own cooldown. If the user is on two Jump Pads at once, the animation plays on the one the user walked on first. The Jump Pad also works even in situations where the user wouldn't be able to jump, such as while crouching, while the [[Heavy]] has his minigun revved up, or while in the middle of a jump; however, it will not work while taunting. The user can continually hold the jump button to receive the Jump Pad boost. The user also does not suffer fall damage from the boost.
 
[[File:Killicon_jumppad_stomp.png|Jump Pad stomp kill icon|thumb]]
The Jump Pad itself is solid, and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised. When one Jump Pad is sapped, the other Jump Pad is unaffected. A counter on the HUD tells the builder how many players, including the builder, have used it to jump. If a player lands on an enemy while in the middle of a jump, they will deal significant damage to that enemy and play a "stomp" sound effect. The damage dealt uses the formula <code>10 + fall damage * 3</code>. The Jump Pad's power is not high enough to stomp an enemy at an equal level with it, so the user must gain more height during the jump or have the Jump Pad built above the enemy. In addition, users of the Jump Pad who are on fire will have their [[afterburn]] extinguished.
The Jump Pad itself is solid, and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised. When one Jump Pad is sapped, the other Jump Pad is unaffected. A counter on the HUD tells the builder how many players, including the builder, have used it to jump. If a player lands on an enemy while in the middle of a jump, they will deal significant damage to that enemy and play a "stomp" sound effect. The damage dealt uses the formula <code>10 + fall damage * 3</code>. The Jump Pad's power is not high enough to stomp an enemy at an equal level with it, so the user must gain more height during the jump or have the Jump Pad built above the enemy. In addition, users of the Jump Pad who are on fire will have their [[afterburn]] extinguished.


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== Gallery ==
== Gallery ==
 
<gallery>
[[File:Engie jump.jpg|thumb|left|300px|A teaser image from the 2.0.3 patch notes, before the Jump Pad was announced.]]
File:Jump_pad_concept_art.png|Concept art
 
Engie jump.jpg|thumb|left|300px|A teaser image from the 2.0.3 patch notes, before the Jump Pad was announced.
Backpack PDA: Jump Pad.png|PDA: Jump Pad backpack icon
Killicon_jumppad_stomp.png|Jump Pad stomp kill icon
</gallery>
[[Category:Buildings]]
[[Category:Buildings]]