2.0.1: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 2.0.0 | |||
|next = 2.0.2 | |||
|date = August 14, 2020 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=4755 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== Weapon Changes === | |||
* Updated the [[Nailgun]]: | |||
** Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17) | |||
** Increased fire rate to 0.1s (from 0.115s) | |||
** Clip size & max ammo reduced by 20% | |||
* Updated the [[Flame Thrower|Flamethrower]]:{{sic}} | |||
** Made flames and airblast register more reliably | |||
* Updated the [[Dynamite Pack]]: | |||
** Recharge time slowed to 10s (from 7s) | |||
** Decreased throw charging time to 2s (from 4s) | |||
** Airblast, bullets, and melees push the main Dynamite Pack slightly further | |||
** Airblasting Dynamite Bomblets now extinguishes their fuse | |||
* Updated the [[Mine Layer]]: | |||
** Mines of losing team no longer detonate | |||
* Updated the [[Coilgun]]: | |||
** Fixed the Coilgun's alt-fire preventing reloading when empty | |||
* Updated the [[Hunting Revolver]]: | |||
** Fire rate slowed to 0.75s (from 0.6s) | |||
* Updated the [[Tranquilizer Gun]]: | |||
** Effect duration is now affected by distance falloff | |||
** Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s | |||
** Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed | |||
** No longer affects mouse sensitivity | |||
* Updated the [[Umbrella]]: | |||
** Plays a sound when alt-fire is unsuccessful | |||
* Updated [[Teleporters]]: | |||
** Are now 50 metal by default, and can be reverted back to 125 with {{code|tf2c_building_gun_mettle 0}} | |||
* Updated [[Nail Gun|nail]]/[[Syringe Gun|syringe]] projectiles: | |||
** Are now consistent with the server's projectile position | |||
=== | === Map Changes === | ||
* Updated [[Badwater (VIP)|vip_badwater]]: | |||
** Time has passed within Badwater, and it is now brighter outside | |||
* Updated [[Harbor|vip_harbor]]: | |||
** Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B | |||
** Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU | |||
** Changed some models | |||
* Updated [[Mineside|vip_mineside]]: | |||
** Added a new second route to the escape zone | |||
** Made some areas brighter | |||
** Added a small ammo kit to upper balcony at mid | |||
** Added more cover for upper balcony at mid | |||
** Adjusted respawn time for RED to be longer when escape gates are open | |||
** Other various changes | |||
* Updated [[Trainyard|vip_trainyard]]: | |||
** Updated the respawn time to be 2 seconds for BLU | |||
** Shortened the round timer to 4 minutes and 30 seconds (from 6 minutes) | |||
* | ** Changed some models | ||
Updated [[Badwater (VIP)|vip_badwater]]: | |||
*Time has passed within Badwater, and it is now brighter outside | |||
Updated [[Harbor|vip_harbor]]: | |||
*Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B | |||
*Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU | |||
*Changed some models | |||
Updated [[Mineside|vip_mineside]]: | |||
*Added a new second route to the escape zone | |||
*Made some areas brighter | |||
*Added a small ammo kit to upper balcony at mid | |||
*Added more cover for upper balcony at mid | |||
*Adjusted respawn time for RED to be longer when escape gates are open | |||
*Other various changes | |||
Updated [[Trainyard|vip_trainyard]]: | |||
*Updated the respawn time to be 2 seconds for BLU | |||
*Shortened the round timer to 4 minutes and 30 seconds (from 6 minutes) | |||
*Changed some models | |||
[[ | === General Changes === | ||
[[ | * Enabled vote kicking by default | ||
[[ | * Enabled vote kicking players in spectator | ||
* Enabled rate-limiting on ClientCommand '{{code|voicemenu}}' (voice command spam has been limited to 0.3s, minimum) | |||
* Allowed custom items_game.txts to now allow PDA items in Medieval Mode | |||
* Fixed voice chat being quiet (if you've changed {{code|voice_scale}}, revert it back to 1) | |||
* Fixed an oversight that allowed achievements to be earned in Randomizer | |||
* Fixed a crash related to [[Arena]] queue | |||
* Fixed a crash related to [[Disguise Kit|disguising]] | |||
* Fixed a crash related to winning in [[Payload]] | |||
* Fixed a Linux crash related to [[CTF]] | |||
* Fixed broken sounds on Linux builds | |||
* Fixed the GRN [[flamethrower]]{{sic}} particles | |||
* Fixed being able to push stickybombs only once | |||
* Fixed the 'Bounced Betty' achievement being unachievable | |||
* Fixed loading item schemas packed inside maps | |||
* Adjusted [[Demoman]] bots to use stickies more often | |||
* Adjusted Heavy bots to not eat [[Sandvich|Sandviches]] while [[Medi Gun|ubered]]{{sic}} | |||
* Adjusted [[Sniper]] bots to fix a case of picking bad spots | |||
* Adjusted [[Civilian]] Bots to stay behind the frontline, and retreat to spawn if no cover is found | |||
* Adjusted Randomized loadouts from being preserved on intentional deaths | |||
* Increased the [[building]] placement trace, to prevent some out-of-bounds exploits | |||
* Updated players to say "Thanks" when extinguished from [[afterburn]] | |||
* Updated dropped ammo (i.e. dropped weapons) to glow | |||
* Updated map icons for simplified server browser | |||
* Updated the changelevel vote issue to respect the map cycle | |||
* Updated the options menu to lower sensitivity as much as legacy options can | |||
* Updated the list of medal recipients | |||
* Updated the voting icons | |||
* Updated navigation files for [[Mineside]] and [[Badwater (VIP)|Badwater]] | |||
* Updated the localization files | |||