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Civilian: Difference between revisions

From TF2 Classified Wiki
Maw (talk | contribs)
Unnecessary personal opinion on page /hj
Ichiro (talk | contribs)
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His passive effect is in providing an aura around him, benefiting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, while healing them between 5 and 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians, they can provide auras to each other, enabling the damage reduction for eachother. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].
His passive effect is in providing an aura around him, benefiting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, while healing them between 5 and 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians, they can provide auras to each other, enabling the damage reduction for eachother. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].


His Umbrella is an excellent weapon for dealing damage, but not because the Civilian attacks with it. Instead, it will grant an 8-second [[mini-crit]] boost to any one of his teammates, which deals 35% extra damage and ignores damage falloff for all their weapons. It can also mini-crit boost the Medi Gun or [[Kritzkrieg]], increasing their heal rate and [[ÜberCharge]] rate by 35%. The boost recharges every 15 seconds, and has no boost when spawning. Besides this feature, the Umbrella is identical to the [[Bat]], and so only deals 35 damage a swing despite swinging faster than normal. This means the Civilian should not attempt direct combat with an enemy under any circumstances.
His Umbrella is an excellent weapon for dealing damage, but not because the Civilian attacks with it. It will instead grant an 8-second [[mini-crit]] boost to any one of his teammates, which deals 35% extra damage and ignores damage falloff for all their weapons. It can also mini-crit boost the Medi Gun or [[Kritzkrieg]], increasing their heal rate and [[ÜberCharge]] rate by 35%. The boost recharges every 15 seconds, and has no boost when spawning. Besides this feature, the Umbrella is identical to the [[Bat]], and so only deals 35 damage a swing despite swinging faster than normal. This means the Civilian should not attempt direct combat with an enemy under any circumstances.


He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. However, this is a moot point, because he is the only class able to capture points in VIP mode. If he is enabled outside of VIP mode, using the server command <code>tf2c_allow_special_classes</code>, he is able to be selected as normal, and will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects.
He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. However, this is a moot point, because he is the only class able to capture points in VIP mode. If he is enabled outside of VIP mode, using the server command <code>tf2c_allow_special_classes</code>, he is able to be selected as normal, and will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects.
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* The VIP no longer instantly respawns all dead teammates if they change loadout in spawn or use the respawn command
* The VIP no longer instantly respawns all dead teammates if they change loadout in spawn or use the respawn command
}}
}}
== Gallery ==
<gallery>
RED Civilian Portrait.png|Civilian Portrait
Civilian concept art.png|Civilian Concept Art
Civilian outfits concept art.png|Civilian Outfits Concept Art
Civilian cutout concept art.png|Civilian Cutout Concept Art
</gallery>


== Trivia ==
== Trivia ==
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* The Civilian's real name (Orson W. Jenkins) was inspired by the Jenkin Coal Co., a company present within both Team Fortress 2 and Team Fortress 2 Classic. The Civilian being the company's proprietor is heavily implied with this decision.
* The Civilian's real name (Orson W. Jenkins) was inspired by the Jenkin Coal Co., a company present within both Team Fortress 2 and Team Fortress 2 Classic. The Civilian being the company's proprietor is heavily implied with this decision.


== Gallery ==
== Comparisons from ''Team Fortress 2'' ==
<gallery>
*The aura's 35% damage reduction may be modeled after the live version Soldier's [[tf:Battalion's Backup|Battalion's Backup]].
RED Civilian Portrait.png|Civilian Portrait
*The aura's passive healing may have been inspired by the live version Medic's [[tf:Amputator|Amputator]] taunt.
Civilian concept art.png|Civilian Concept Art
Civilian outfits concept art.png|Civilian Outfits Concept Art
Civilian cutout concept art.png|Civilian Cutout Concept Art
</gallery>


== See also ==
== See also ==