2.1.2: Difference between revisions
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'''<u>HDR is now forced-enabled by default</u>. This should reduce map compile time and file size, as you no longer need to compile LDR cubemaps and lightmaps.''' | '''<u>HDR is now forced-enabled by default</u>. This should reduce map compile time and file size, as you no longer need to compile LDR cubemaps and lightmaps.''' | ||
'''All stock materials have been updated to use newer versions of the LightmappedGeneric, VertexLitGeneric, and WorldVertexTransition shaders from Mapbase. These resolve some previous incompatibilities while adding new features. <u>Custom materials may have rendering issues inside of fog without modifications</u>. Assets can be converted using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool].''' | '''All stock materials have been updated to use newer versions of the LightmappedGeneric, VertexLitGeneric, and WorldVertexTransition shaders from [https://github.com/mapbase-source/source-sdk-2013/wiki/Graphical-Changes Mapbase]. These resolve some previous incompatibilities while adding new features. <u>Custom materials may have rendering issues inside of fog without modifications</u>. Assets can be converted using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool].''' | ||
'''We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues. This may negatively affect performance for the time being.''' | '''We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues. This may negatively affect performance for the time being.''' | ||