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2.1.2: Difference between revisions

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'''<u>HDR is now forced-enabled by default</u>. This should reduce map compile time and file size, as you no longer need to compile LDR cubemaps and lightmaps.'''
'''<u>HDR is now forced-enabled by default</u>. This should reduce map compile time and file size, as you no longer need to compile LDR cubemaps and lightmaps.'''


'''All stock materials have been updated to use newer versions of the LightmappedGeneric, VertexLitGeneric, and WorldVertexTransition shaders from Mapbase. These resolve some previous incompatibilities while adding new features. <u>Custom materials may have rendering issues inside of fog without modifications</u>. Assets can be converted using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool].'''
'''All stock materials have been updated to use newer versions of the LightmappedGeneric, VertexLitGeneric, and WorldVertexTransition shaders from [https://github.com/mapbase-source/source-sdk-2013/wiki/Graphical-Changes Mapbase]. These resolve some previous incompatibilities while adding new features. <u>Custom materials may have rendering issues inside of fog without modifications</u>. Assets can be converted using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool].'''


'''We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues. This may negatively affect performance for the time being.'''
'''We have temporarily disabled some optimizations regarding the Attribute Manager, in order to debug some crash related issues. This may negatively affect performance for the time being.'''