Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DeGroot Keep: Difference between revisions

From TF2 Classified Wiki
Created base page for DeGroot Keep.
 
Added trivia and expanded lead. Needs map pictures and locations.
Line 14: Line 14:
DeGroot Keep is a relatively small Attack / Defense map which takes place in a (supposedly) 10th Century European Manor on a forested hill. The surrounding buildings and keep fortifications are built in a medieval European style. A few torches are spread throughout the map which allow [[Huntsman]] [[Sniper]]s to light their arrows on fire. The flagship feature of this map is the castle keep, this map's namesake DeGroot Keep. The keep is a European style medieval castle made of cobblestone. Walls protect the inner courtyard, which houses the final [[Control Points|control point]]. Defenders can climb up to the ramparts of the keep and defend from there or jump down to more directly engage the attackers.  
DeGroot Keep is a relatively small Attack / Defense map which takes place in a (supposedly) 10th Century European Manor on a forested hill. The surrounding buildings and keep fortifications are built in a medieval European style. A few torches are spread throughout the map which allow [[Huntsman]] [[Sniper]]s to light their arrows on fire. The flagship feature of this map is the castle keep, this map's namesake DeGroot Keep. The keep is a European style medieval castle made of cobblestone. Walls protect the inner courtyard, which houses the final [[Control Points|control point]]. Defenders can climb up to the ramparts of the keep and defend from there or jump down to more directly engage the attackers.  


This map consists of 3 control points. Control points A and B are to the West and East of the keep itself on either side, and the third C is blocked by a castle gate and is only accessible by BLU after capturing the first two.
This map consists of 3 control points. Control points A and B are to the West and East of the keep itself on either side, and the third C is blocked by a castle gate. Point C is only accessible by BLU after capturing the first two. A and B once captured are locked. After these points have been captured, a music sting will play and the sound of a gate opening will play. BLU will have a limited amount of time to capture the objective. If BLU captures the point in time, they win. If time runs out, the gate closes and points A and B will return to RED. BLU must recapture A and B to make another attempt on C. This repeats until the round ends.
 
== Trivia ==
 
*The keep is named after Demoman's family in Team Fortress 2. However, since most TF2 comics are non-canon to TF2C, it is unconfirmed whether this piece of lore is the same.
*There are a few hints such as the train tracks in front of BLU spawn and an unused ticket booth in the files that suggest DeGroot keep is closer to a tourist attraction or re-enactment than an actual 10th century keep.