Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jump Pads: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
H0rr0rH0g (talk | contribs)
mNo edit summary
Line 38: Line 38:


=== Sapping ===
=== Sapping ===
When one Jump Pad is [[Sapper|sapped]], the other Jump Pad is unaffected. Any team Engineer can remove both Sappers by destroying the Sapper on a Jump Pad. Team Engineers may then proceed to repair either or both ends of the Teleporter system by using his Wrench. However, since the Spy can place an infinite number of Sappers on a Jump Pad, an Engineer may not be able to fully repair it before another Sapper is placed upon it. This results in the Jump Pad being destroyed quickly with its 90 health unless the Spy is disposed of.
When one Jump Pad is [[Sapper|sapped]], the other Jump Pad is unaffected. Any friendly Engineers can remove both Sappers by destroying the Sapper on a Jump Pad. Friendly Engineers may then proceed to repair either or both ends of the Teleporter system by using his Wrench. However, since the Spy can place an infinite number of Sappers on a Jump Pad, an Engineer may not be able to fully repair it before another Sapper is placed upon it. This results in the Jump Pad being destroyed quickly with its 90 health unless the Spy is disposed of.


== Stomping ==
== Stomping ==