Jump Pads: Difference between revisions
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=== Sapping === | === Sapping === | ||
When one Jump Pad is [[Sapper|sapped]], the other Jump Pad is unaffected. Any | When one Jump Pad is [[Sapper|sapped]], the other Jump Pad is unaffected. Any friendly Engineers can remove both Sappers by destroying the Sapper on a Jump Pad. Friendly Engineers may then proceed to repair either or both ends of the Teleporter system by using his Wrench. However, since the Spy can place an infinite number of Sappers on a Jump Pad, an Engineer may not be able to fully repair it before another Sapper is placed upon it. This results in the Jump Pad being destroyed quickly with its 90 health unless the Spy is disposed of. | ||
== Stomping == | == Stomping == | ||