Coilgun
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The Coilgun is an alternative secondary weapon for Engineer. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside.
| Coilgun | |
|---|---|
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| Kill Icons | |
| Basic Information | |
| Used by | Engineer |
| Slot | Secondary |
| Ammo | |
| Ammo loaded | 8 |
| Ammo carried | 16 |
| Loadout Stats | |
The Coilgun Coilgun Fully charged shots ricochet off walls, and explode in your hand when overcharged
"No steak, but a whole heap o' sizzle." | |
Unlike the Pistol, the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15.
Charged shots will be weaker if released early, and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an explosive jump if timed correctly.
Properties
| Properties | ||
|---|---|---|
| Shot type | Projectile | |
| Damage type | Bullet | |
| Ranged or Melee damage? | Ranged | |
| Taunt | Gunspinning | |
| Damage | ||
| Base damage | 100% | 25 |
| Charged damage | 300% | 75 50 |
| Critical | 75 | |
| Critical (charged) | 225 150 | |
| Mini-crit | 34 | |
| Mini-crit (charged) | 101 68 | |
| Projectile count | 1 | |
| Spread | 0.02 | |
| Splash | ||
| Minimum splash | 60% | 146 HU |
| Damage reduction | 1% / 2.88 HU | |
| Self-damage | 60 | |
| Ammo | ||
| Loaded | 8 | |
| Carried | 16 | |
| Reload type | Clip | |
| Function Times | ||
| Attack interval | 0.4 s 0.6 s 0.33 s | |
| Reload | 1.5 s 0.75 s | |
| Activation time | 0.025 s | |
| Charge fill speed | 66.66% / s 33.33% / s | |
| Charge fill time | 1.5 s 3 s 0.5 s 1 s | |
| All values are approximate. | ||
Strategy
➕ Deals more damage per shot |
➖ Has less clip size |
Related achievements
| Achievement | Description | |
|---|---|---|
| Texan Predictability | Kill an enemy you can't see with a ricocheted Coilgun shot. | |
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Bulgarian | Бобинен пистолет | Coilgun |
| Spanish | Bobiductor | Coilductor |
| English | Coilgun | - |
| French | Pistolet à induction | Induction Gun |
| German | Spulenpistole | Coilgun |
| Italian | Pistola a bombina | Coilgun |
| Brazilian Portuguese | Pistola Espiral | Coilgun |
| Romanian | Pistol de lazere | Laser Gun |
| Russian | Пушка Гаусса | Gauss Gun |
| Turkish | Bobin Tabancası | Coilgun |
| Ukrainian | Пістолет Гаусса | Gauss pistol |
Update history
- Added the Coilgun
- Fixed the Coilgun's alt-fire preventing reloading when empty
- Fully charged shots are now 100% accurate
2.1.0 (Fight or Flight Update)
- Now beeps on full charge, and has a meter that displays time before overcharge
- Lowered Coilgun, SMG, and Revolver spread by 20%
- Removed secondary fire, primary fire now charges when held
- New firing and charging animations
- Charged shots now have a unique sound
- Added deflected Coilgun kill icon
Trivia
- The Coilgun is loosely based off of the Railgun from Team Fortress Classic.
- The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.
- The Coilgun can randomly crit on an overcharge.
- The ragdoll disintegration from Coilgun kills was taken from the Pyro's Phlogistinator in live TF2.
Gallery
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RED first-person view.
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BLU first-person view.
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GRN first-person view.
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YLW first-person view.
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Coilgun concept art


