Deathmatch
| This article documents removed content that has either been previously available in the game, or were scrapped and never released. |
| A todo list has been written for this article.
The specific instructions are: Add Update history section, maybe set the weapons section up to look like this once we get more images of these weapons uploaded? |
Deathmatch was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached. It had a special class unique to the mode, much like VIP, named the Mercenary who would be the only playable class in this mode.
Players would start with two starting weapons (Pistol and Crowbar), and would pick up weapons to replace them as they go, deathmatch-specific weapons would be scattered around the map alongside weapons seen in the base game (see below). Power-ups could also be found on these maps, providing varying buffs to the player that would last set periods of time, listed below.
Deathmatch would eventually be removed from the game for a number of reasons, splitting off into Team Deathmatch Classic and Open Fortress:
- It was too large; it felt like its own separate game.
- Any gamemode that removes classes/weapons to function goes against some of the core principles of Team Fortress.
- The code was getting to the point where if one thing was done in X, it'd screw something up in Y.
Deathmatch weapons
The following is a list of weapons that could be used in Deathmatch:
- Coffee Pot
- Crowbar
- Flare Gun
- Grenade Launcher
- Heavy Artillery
- Hydraulic Hammers
- Lead Pipe
- Minigun
- Pistol
- Rocket Launcher
- Shotgun
- Six Shooter
- Sniper Rifle
- Super Shotgun
- Sten Gun
Power-ups
This is a list of power-ups that were able to be found in this mode:
| Type | Effects |
|---|---|
| Applies Critical hits to the player for a period of fifteen seconds. | |
| Applies Ubercharge to the player for a period of fifteen seconds. | |
| Applies max overheal to the player which drains overtime till it returns to base health. |
Maps
| Name | Picture | File name |
|---|---|---|
| 2Fort (DM) | dm_2fort | |
| Axiomax | File:Dm axiomax.png | dm_axiomax |
| Compound | dm_compound | |
| Grain | File:Dm grain.png | dm_grain |
| Lineage | File:Dm lineage.png | dm_lineage |
| Lumberyard (DM) | File:Dm lumberyard.png | dm_lumberyard |
| Offblast (DM) | File:Dm offblast.png | dm_offblast |
| Parley | File:Dm parley.png | dm_parley |
| Ravine (DM) | File:Dm ravine.png | dm_ravine |
| Wiseau | dm_wiseau |
| Gamemodes | ||||
|---|---|---|---|---|
|
ᛰ - This mode is recognized by the game, but no official maps exist yet. | ||||
| Control Points based | ||||
| Flag based | ||||
| Payload based | ||||
| Civilian based | ||||
| Miscellaneous | ||||
| Sub gamemodes | ||||
| Scrapped | ||||