List of conditions
| A todo list has been written for this article.
The specific instructions are: Discover the purpose of TF2C conditions 117, 120, 125, 126, 127 and 130.
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The following tables contain a list of every functioning player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the addcond (ID#) command. For example, to give yourself the Haste boost, you would enter addcond 121, as 121 is the ID number for this effect, as shown below.
Team Fortress 2 conditions
The following table contains conditions present in Team Fortress 2 that still function in Team Fortress 2 Classic.
| ID | Description | Internal Name |
|---|---|---|
| 0 | Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class's zoomed/revved pose (for classes without this animation, this uses the reference pose). | TF_COND_AIMING |
| 1 | Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash. | TF_COND_ZOOMED |
| 2 | Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash. | TF_COND_DISGUISING |
| 3 | Disguise donning. | TF_COND_DISGUISED |
| 4 | Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA's deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise. | TF_COND_STEALTHED |
| 5 | Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing. | TF_COND_INVULNERABLE |
| 7 | Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting. | TF_COND_TAUNTING |
| 8 | ÜberCharge expiration effect, if the player is ÜberCharged. | TF_COND_INVULNERABLE_WEARINGOFF |
| 9 | Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added) | TF_COND_STEALTHED_BLINK |
| 11 | Crit boost (Kritzkrieg, Revenge crits). Drops under the same conditions as 5. | TF_COND_CRITBOOSTED |
| 15 | Adds the slowing effect icon in the HUD without any change to movement speed. Can be used with removecond to remove a stun. | TF_COND_STUNNED |
| 17 | Will cause any class to begin moving forward at 720 HU/s until directly impacting a wall, prop or an enemy. | TF_COND_SHIELD_CHARGE |
| 21 | Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect. | TF_COND_HEALTH_BUFF |
| 22 | Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn. | TF_COND_BURNING |
| 24 | Turns player and weapon models yellow. The Admiralty Anchor, Flame Thrower, Dynamite Pack, Anti-Aircraft Cannon, Fists, Fishwhacker and Tranquilizer Gun will not become yellow. Only the Scout, Medic, Sniper, Pyro's head, and Civilian's suit will turn yellow. | TF_COND_URINE |
| 25 | Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding. | TF_COND_BLEEDING |
| 30 | Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits. | TF_COND_MARKEDFORDEATH |
| 32 | Haste speed boost without the other boosted effects. See the Haste page for boosted speeds. | TF_COND_SPEED_BOOST |
| 33 | Crit boost. | TF_COND_CRITBOOSTED_PUMPKIN |
| 34 | Crit boost. | TF_COND_CRITBOOSTED_USER_BUFF |
| 35 | Yet another crit boost. | TF_COND_CRITBOOSTED_DEMO_CHARGE |
| 37 | First blood crit boost. | TF_COND_CRITBOOSTED_FIRST_BLOOD |
| 38 | Winning team crit boost. | TF_COND_CRITBOOSTED_BONUS_TIME |
| 39 | Intelligence capture crit boost. | TF_COND_CRITBOOSTED_CTF_CAPTURE |
| 40 | Crit boost. | TF_COND_CRITBOOSTED_ON_KILL |
| 41 | Cannot switch away from melee weapon. | TF_COND_CANNOT_SWITCH_FROM_MELEE |
| 48 | Self marked for death (as with Rescue Ranger hauling). | TF_COND_MARKEDFORDEATH_SILENT |
| 51 | "Hidden" ÜberCharge (player's viewmodel and their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for a few seconds. | TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED |
| 52 | Canteen ÜberCharge. | TF_COND_INVULNERABLE_USER_BUFF |
| 53 | Player is forced into thirdperson. | TF_COND_HALLOWEEN_BOMB_HEAD |
| 56 | Miscellaneous crit boost. | TF_COND_CRITBOOSTED_CARD_EFFECT |
| 57 | Miscellaneous ÜberCharge. | TF_COND_INVULNERABLE_CARD_EFFECT |
| 64 | Player will Cloak immediately regardless of class. | TF_COND_STEALTHED_USER_BUFF |
| 67 | Bullet damage immunity. | TF_COND_BULLET_IMMUNE |
| 68 | Blast damage immunity. | TF_COND_BLAST_IMMUNE |
| 69 | Fire damage immunity. | TF_COND_FIRE_IMMUNE |
| 74 | Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is multiplied by 10 and the player is forced into thirdperson shoulder view. | TF_COND_HALLOWEEN_GIANT |
| 75 | Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. | TF_COND_HALLOWEEN_TINY |
| 77 | Player is forced into thirdperson. | TF_COND_HALLOWEEN_GHOST_MODE |
| 105 | Mannpower Crit powerup. | TF_COND_CRITBOOSTED_RUNE_TEMP |
Team Fortress 2 Classic conditions
The following are new conditions added to Team Fortress 2 Classic, that are not present in Team Fortress 2.
| ID | Description | Internal Name |
|---|---|---|
| 109 | Player becomes clourblind, sound is muffled, has their movement speed and damage reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the Tranquilizer Gun. | TF_COND_TRANQUILIZED |
| 110 | Generates invisible walls that block movement in certain ways on the player. | TF_COND_AIRBLASTED |
| 111 | The Radial buff granted by the Civilian. Grants 20% damage resistance, and 5-15 health regened per second. | TF_COND_RESISTANCE_BUFF |
| 112 | Grants the Mini-crit damage boost granted by the Umbrella | TF_COND_DAMAGE_BOOST |
| 113 | If in mid-air, landing deals no fall damage, and creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the Jump Pad | TF_COND_LAUNCHED |
| 114 | Grants a crit boost without the signature team-colored glowing effect on weapon model. The glowing projectiles, "Critical Hit!" damage indicator, and team-colored electrical crackling particles remain. | TF_COND_CRITBOOSTED_HIDDEN |
| 115 | All damage taken is Mini-crits. | TF_COND_SUPERMARKEDFORDEATH |
| 116 | All damage taken is mini-crits. Enemies cannot see the Marked-for-death skull above your head. | TF_COND_SUPERMARKEDFORDEATH_SILENT |
| 117 | Unknown. | TF_COND_JUST_USED_JUMPPAD |
| 118 | Increases player movespeed to 720 Hu/s. Being revved up or scoped does not decrease speed. | TF_COND_SPEEDBOOST_DETONATOR |
| 119 | Player becomes immune to all damage without being considered as Übercharged. | TF_COND_INVULNERABLE_SMOKE_BOMB |
| 120 | Unknown. Use cond 111 for the civilian defense buff. | TF_COND_CIV_DEFENSEBUFF |
| 121 | Grants the Haste effect. | TF_COND_CIV_SPEEDBUFF |
| 122 | Grants a payload/intel-like team-coloured outline to the player. | TF_COND_MARKED_OUTLINE |
| 123 | Grants a Mini-crit boost to the player. | TF_COND_RADIAL_UBER |
| 124 | All bullet damage taken is reflected, not deflected, back onto the attacker. | TF_COND_DEFLECT_BULLETS |
| 125 | Unknown. | TF_COND_TAKEBONUSHEALING |
| 126 | Unknown. Does not undisguise disguised spies. | TF_COND_DID_DISGUISE_BREAKING_ACTION |
| 127 | Unknown. | TF_COND_JUMPPAD_ASSIST |
| 128 | Inflicts the slowness effect, reducing movement speed by 25%. | TF_COND_MIRV_SLOW |
| 129 | Spawns team-colored "teleporter dust" particles that appear after recently having been teleported. This will persist until using the removecond 129 command. | TF_COND_TELEPORTED_ALWAYS_SHOW |
| 130 | Unknown | TF_COND_LAUNCHED_SELF |