Oil Canyon: Difference between revisions

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m Added myself to the map credits, to reflect my art pass update
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|file-name = dom_oilcanyon
|file-name = dom_oilcanyon
|release-date = July 4, 2020 ([[Death & Taxes]])
|release-date = July 4, 2020 ([[Death & Taxes]])
|developer = MaartenS11<br>Suo<br>Trotim<br>Waugh101
|developer = {{dev|MaartenS11}}<br>{{dev|Suo}}<br>{{dev|Trotim}}<br>{{dev|Waugh101}}
|map-environment = Desert
|map-environment = Desert
|map-setting = Day
|map-setting = Day
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{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]|
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]|
By some divine providence, your teams built perfectly symmetrical outposts within as little as 20 feet of each other, so both sides have an equal shot at all three(!) of the points on Oil Canyon. Whether you can divvy up your resources to hold more than 1 or 2 at a time? That's another problem entirely.}}
By some divine providence, your teams built perfectly symmetrical outposts within as little as 20 feet of each other, so both sides have an equal shot at all three(!) of the points on Oil Canyon. Whether you can divvy up your resources to hold more than 1 or 2 at a time? That's another problem entirely.}}
'''Oil Canyon''' is an official [[Domination]] map, embedded within a mountainous oil refinery. A team gains points by capturing any of the three Control Points. Each uncontested control point generates one point each within 5 second intervals, spaced evenly apart. A contested control point that becomes uncontested will generate a point if five seconds have passed while contested. One team must reach 125 points to win the round.
'''Oil Canyon''' is an official [[Domination]] map, which takes place in a mountainous oil refinery. Teams gain points by capturing any of the three Control Points. Each captured control point generates one point every 5 seconds for the team that owns it. A contested control point will generate a point as soon as the point becomes uncontested if five seconds have passed while contested. The first team to reach 125 points wins the round.


Oil Canyon was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by Team Fortress 2 Classic developers MaartenS11, Suo, and Trotim.
Oil Canyon was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by Team Fortress 2 Classic developers {{dev|MaartenS11}}, {{dev|Suo}}, {{dev|Trotim}} and {{dev|Waugh101}}.


== Locations ==
== Locations ==
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=== Point A ===
=== Point A ===
Point A connects from spawn through a long indoor tunnel, spiting out into either a room or side path that is attached to the point. This point is outdoors and exposed, with a ramp above it.
Point A connects from spawn through a long indoor tunnel, splitting out into either a room or side path that is attached to the point. This point is outdoors and exposed, with a ramp above it.


<gallery mode="packed">
<gallery mode="packed">
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=== Point B ===
=== Point B ===
Point B is inbetween each team's spawn with a short, direct route leading to it. It is set in a cramped indoors area with two ramps above it. There is a tunnel underneath this point that connects Point A and Point C to each other, but is inaccessible from Point B itself.  
Point B is between each team's spawn with a short, direct route leading to it. It is set in a cramped indoors area with two ramps above it. There is a tunnel underneath this point that connects Point A and Point C to each other, but is inaccessible from Point B itself.  


<gallery mode="packed">
<gallery mode="packed">
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Added vip_mineside
* Added dom_oilcanyon


'''[[2.0.1]]'''
{{Update|2.1.4}}
* Added a new second route to the Escape Zone
* Detail has been increased on and around cliff faces across the map
* Made some areas brighter
* Detail has been increased in the skybox terrain and foliage
* Added a small ammo kit to upper balcony at mid
* Various skybox details have been tweaked to appear slightly more true-to-life
* Added more cover for upper balcony at mid
* Capture Point C's building has been modified to appear more visually interesting
* Adjusted respawn time for Red during Escape gates being open to be longer
* Multiple BLU buildings have been changed to better fit BLU's design language
* Small changes in general
* Various structures have been subtly tweaked to increase consistency between them
* Minor optimization improvements


'''[[2.0.4]]'''
{{Update|2.2.0}}
* Changed setup time from 30 seconds to 60 seconds
* Updated logic to Domination 2.0
* Added new upper route for defenders (closes after setup time is over)
* Updated mission briefing photos
* Fixed func_dustmotes inside forward BLU spawn
}}
* Changed pickup sizes in general
* Added ammo pickup inside upper tunnel route
* Animated barricade inside the mineside last cap area
* Small optimization changes


'''[[2.1.3]]'''
{{Nav_Maps}}
* The now-obsolete game_text_tf entity has been replaced with env_instructor_hint
 
'''[[2.1.4]]'''
*Detail has been increased on and around cliff faces across the map
*Detail has been increased in the skybox terrain and foliage
*Various skybox details have been tweaked to appear slightly more true-to-life
*Capture Point C's building has been modified to appear more visually interesting
*Multiple BLU buildings have been changed to better fit BLU's design language
*Various structures have been subtly tweaked to increase consistency between them
*Minor optimization improvements
}}

Latest revision as of 08:58, 25 February 2026

Oil Canyon
Basic Information
Map type Domination
File name dom_oilcanyon
Release date July 4, 2020 (Death & Taxes)
Developer(s) Current Team Member MaartenS11
Former Team Member Suo
Current Team Member Trotim
Current Team Member Waugh101
Map info
Environment Desert
Setting Day

By some divine providence, your teams built perfectly symmetrical outposts within as little as 20 feet of each other, so both sides have an equal shot at all three(!) of the points on Oil Canyon. Whether you can divvy up your resources to hold more than 1 or 2 at a time? That's another problem entirely.

Death & Taxes update page

Oil Canyon is an official Domination map, which takes place in a mountainous oil refinery. Teams gain points by capturing any of the three Control Points. Each captured control point generates one point every 5 seconds for the team that owns it. A contested control point will generate a point as soon as the point becomes uncontested if five seconds have passed while contested. The first team to reach 125 points wins the round.

Oil Canyon was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update. It was created by Team Fortress 2 Classic developers Current Team Member MaartenS11, Former Team Member Suo, Current Team Member Trotim and Current Team Member Waugh101.

Locations

Overview

Spawn

Each team spawns in a room with three exits, leading into an exterior that leads into three pathways that connects to each of the three points. The close proximity of each team's spawn means that it's easy to reach the opposing spawn in a short amount of time.

Point A

Point A connects from spawn through a long indoor tunnel, splitting out into either a room or side path that is attached to the point. This point is outdoors and exposed, with a ramp above it.

Point B

Point B is between each team's spawn with a short, direct route leading to it. It is set in a cramped indoors area with two ramps above it. There is a tunnel underneath this point that connects Point A and Point C to each other, but is inaccessible from Point B itself.

Point C

Point C connects through a spacious underground tunnel that leads players above or outside the point. The point is indoors directly between two walls, with platforms above and a short staircase below.


Update history

2.0.0 (Death & Taxes Update)
  • Added dom_oilcanyon

2.1.4

  • Detail has been increased on and around cliff faces across the map
  • Detail has been increased in the skybox terrain and foliage
  • Various skybox details have been tweaked to appear slightly more true-to-life
  • Capture Point C's building has been modified to appear more visually interesting
  • Multiple BLU buildings have been changed to better fit BLU's design language
  • Various structures have been subtly tweaked to increase consistency between them
  • Minor optimization improvements

2.2.0 (Double Down Update)

  • Updated logic to Domination 2.0
  • Updated mission briefing photos