VIP: Difference between revisions

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m Adds map list re-do to the VIP page.
 
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==Maps==
==Maps==
The following is a list of official VIP [[List of maps|maps]]:
{{main|List of maps}}


* [[Harbor]]
{| class="wikitable" style="text-align:center;"
* [[Mineside]]
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name
* [[Trainyard]]
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Picture
* [[Badwater Basin (VIP)]]  
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | File name
|-
| '''[[Harbor]]'''
| [[File:Vip_harbor.webp|200px]]
| {{code|vip_harbor}}
|-
| '''[[Mineside]]'''
| [[File:Vip_mineside.webp|200px]]
| {{code|vip_mineside}}
|-
| '''[[Trainyard]]'''
| [[File:Vip_trainyard.webp|200px]]
| {{code|vip_trainyard}}
|-
| '''[[Badwater Basin (VIP)|Badwater (VIP)]]'''
| [[File:Vip_badwater.webp|200px]]
| {{code|vip_badwater}}
|}


== Achievements ==
== Achievements ==
Line 22: Line 40:


== Trivia ==
== Trivia ==
* VIP mode is based on the "[https://wiki.teamfortress.com/wiki/Hunted_(Classic) Hunted]" map from Team Fortress Classic. The game concept eventually evolved into [[Payload]].
* VIP mode is based on the "[[tf:Hunted_(Classic)|Hunted]]" map from Team Fortress Classic. The game concept eventually evolved into [[Payload]].
* "VIP" is an initialism for "Very Important Person".
** Unlike other game modes, where the initialism ("CTF") and the full term ("Capture The Flag") are both official terms, only the initialism is used for VIP.


{{Nav_gamemodes}}
{{Nav_gamemodes}}


[[Category:Gamemodes]]
[[Category:Gamemodes]]

Latest revision as of 11:55, 18 April 2025

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Banner used to tease VIP mode.
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Control Point in Mineside, where the VIP escapes through his personal transport.

The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.

Death & Taxes update page

VIP is a game mode involving a player designated as the VIP, who can only play as the exclusive Civilian class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his Umbrella that grants mini-crits on friendly targets.

Maps

Main article: List of maps
Name Picture File name
Harbor vip_harbor
Mineside vip_mineside
Trainyard vip_trainyard
Badwater (VIP) vip_badwater


Achievements

Achievement Description
The Entrepreneur Win a round of VIP as the Civilian without dying once.
Loyal Servant Accumulate 5000 points from healing the Civilian.
Restraining Order Violation Dominate the Civilian within a round of VIP.
On The Run! Play a complete game on these VIP maps.
Fraudulent Transaction As a Spy, kill the Civilian using the boost given by him.

Trivia

  • VIP mode is based on the "Hunted" map from Team Fortress Classic. The game concept eventually evolved into Payload.
  • "VIP" is an initialism for "Very Important Person".
    • Unlike other game modes, where the initialism ("CTF") and the full term ("Capture The Flag") are both official terms, only the initialism is used for VIP.