Flask: Difference between revisions

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|game-type = Arena
|game-type = Arena
|four-team = yes
|four-team = yes
|file-name = arena_flask
|file-name = 4arena_flask
|release-date = July 4, 2020 ([[Death & Taxes]])
|release-date = July 4, 2020 ([[Death & Taxes]])
|developer = Drudlyclean the Skeledude<br>Trotim
|developer = {{Dev|Drudlyclean the Skeledude}}<br>{{Dev|Trotim}}
|map-environment = Desert
|map-environment = Desert
|map-setting = Day
|map-setting = Day
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'''Flask''' is an official [[Four-Team]] [[Arena]] map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.
'''Flask''' is an official [[Four-Team]] [[Arena]] map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.


Flask was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by TF2 Classic developer Trotim and former developer Drudlyclean the Skeledude.
Flask was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by ''TF2 Classic'' team member {{Dev|Trotim}} and former member {{Dev|Drudlyclean the Skeledude}}.


== Locations ==
== Locations ==
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* added arena_flask
* added arena_flask
'''[[2.0.2]]'''
{{Update|2.0.2}}
* Updated a few displacements to prevent mobility classes from camping above the battleground
* Updated a few displacements to prevent mobility classes from camping above the battleground
{{Update|3.0.0}}
* Added a "4" prefix to all Four-Team map names
* Updated 4arena_flask
** Refreshed artpass
** Overhauled soundscapes
}}
}}
{{Nav_Maps}}

Latest revision as of 08:52, 25 February 2026

Flask
Basic Information
Map type Arena (Four-Team)
File name 4arena_flask
Release date July 4, 2020 (Death & Taxes)
Developer(s) Former Team Member Drudlyclean the Skeledude
Current Team Member Trotim
Map info
Environment Desert
Setting Day

Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.

Death & Taxes update page

Flask is an official Four-Team Arena map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.

Flask was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update. It was created by TF2 Classic team member Current Team Member Trotim and former member Former Team Member Drudlyclean the Skeledude.

Locations

Overview

Flask

Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it.

Update history

2.0.0 (Death & Taxes Update)
  • added arena_flask

2.0.2

  • Updated a few displacements to prevent mobility classes from camping above the battleground

3.0.0

  • Added a "4" prefix to all Four-Team map names
  • Updated 4arena_flask
    • Refreshed artpass
    • Overhauled soundscapes