Buildings: Difference between revisions
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== Hauling == | == Hauling == | ||
A Building can be hauled by the Engineer who built it by pressing alt-fire while standing close to it. While carrying a building, the Engineer's speed is decreased and he cannot switch weapons or fire until he puts down the Building he is hauling. While hauling a building the Engineer appears to everyone else to be carrying a toolbox over his shoulder, while from the player's view it is the same as constructing a Building. Buildings that are sapped cannot be hauled. | |||
While hauling a Building it retains all of its health as well as its stats such as the kill count for Sentries, and its number of uses for Teleporters. If the Engineer is killed while hauling, both he and the Building will be destroyed with a special toolobx icon for the destroyed Building. Once a Building is redeployed it will go through all of its upgrade phases before being operative, albeit slightly faster than if it were upgraded manually. A Building cannot be re-hauled if it is being redeployed and will not work until it is fully re-constructed, so be careful where you put them down. | |||
== Destruction == | |||
As said earlier, Buildings have health just like players. Once a Building's health reaches 0 it explodes into Buildings gibs that can be picked up for Metal and Ammo. An Engineer can manually destroy a Building he has built with the destruction tool, but will not be awarded any points for it. Buildings can be destroyed by any weapon or by a Sapper. A Building destruction is worth one point and is recorded on the scoreboard. A destruction can only be assisted by a Spy who has sapped it or by [[Medic]] healing the Building destroyer. | |||
[[File:Dispenser Destruction 1.jpg|200px]] | |||
[[File:Dispenser Destruction 2.jpg|200px]] | |||
[[File:Dispenser Destruction 3.jpg|200px]] | |||
== Related achievements == | == Related achievements == | ||