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Buildings: Difference between revisions

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== Hauling ==
== Hauling ==


Buildings can be picked up and moved by their builders by pressing alt-fire while looking at the building and standing next to them. This allows for the redeployment of a building without having to destroy and completely build a new one, thus saving metal, effort and time. This also preserves any score tallies a building may have. Packing up is sintant, and the Engineer appears to be carrying a toolbox over his shoulder to all players, while from first person he carries a toolbox as a normal building construction. Damaged buildings can be packed up, but still retain their damage while being hauled. Sapped buildings cannot be hauled at all.
A Building can be hauled by the Engineer who built it by pressing alt-fire while standing close to it. While carrying a building, the Engineer's speed is decreased and he cannot switch weapons or fire until he puts down the Building he is hauling. While hauling a building the Engineer appears to everyone else to be carrying a toolbox over his shoulder, while from the player's view it is the same as constructing a Building. Buildings that are sapped cannot be hauled.


Only one building can be hauled at a time, and doing so reduces the Engineer's speed, regardless of type or level of said building. Additionally, the Engineer cannot switch weapons or taunt while hauling, but can still use teleporters, his own or another player's. Unless of course the Engineer starts to haul one end of a teleporter.  
While hauling a Building it retains all of its health as well as its stats such as the kill count for Sentries, and its number of uses for Teleporters. If the Engineer is killed while hauling, both he and the Building will be destroyed with a special toolobx icon for the destroyed Building. Once a Building is redeployed it will go through all of its upgrade phases before being operative, albeit slightly faster than if it were upgraded manually. A Building cannot be re-hauled if it is being redeployed and will not work until it is fully re-constructed, so be careful where you put them down.


If an Engineer is killed while hauling a building, the building will also be destroyed, indicated with a special kill icon showing a toolbox.
== Destruction ==


Redeploying a building after hauling is similar to constructing a new building, however it is much faster, and an Engineer can speed it up even more. Higher level buildings must cycle through all of their upgrade animations with a short delay between each, so it is inadvisable to place a level 3 sentry in the middle of a firefight.  
As said earlier, Buildings have health just like players. Once a Building's health reaches 0 it explodes into Buildings gibs that can be picked up for Metal and Ammo. An Engineer can manually destroy a Building he has built with the destruction tool, but will not be awarded any points for it. Buildings can be destroyed by any weapon or by a Sapper. A Building destruction is worth one point and is recorded on the scoreboard. A destruction can only be assisted by a Spy who has sapped it or by [[Medic]] healing the Building destroyer.
 
[[File:Dispenser Destruction 1.jpg|200px]]
[[File:Dispenser Destruction 2.jpg|200px]]
[[File:Dispenser Destruction 3.jpg|200px]]


== Related achievements ==
== Related achievements ==