VIP: Difference between revisions

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Removed obvious trivia, adjusted images, added origins of the game mode
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[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP.]]
[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP mode.]][[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]], where the VIP escapes through his personal transport.]]
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]|
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]|
The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but ''by God'', can he capture points.}}
The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but ''by God'', can he capture points.}}
'''VIP''' is a game mode involving a player designated as the VIP, who can only play as the exclusive [[Civilian]] class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his [[Umbrella]] that grants mini-crits on friendly targets.
'''VIP''' is a game mode involving a player designated as the VIP, who can only play as the exclusive [[Civilian]] class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his [[Umbrella]] that grants mini-crits on friendly targets.
[[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]] in which the VIP escapes through his personal transport.]]


==Maps==
==Maps==
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== Trivia ==
== Trivia ==
* "VIP" is an initialism for "Very Important Person".
* VIP mode is based on the "[https://wiki.teamfortress.com/wiki/Hunted_(Classic) Hunted]" map from Team Fortress 2 Classic. The game concept eventually evolved into [[Payload]].


{{Nav_gamemodes}}
{{Nav_gamemodes}}


[[Category:Gamemodes]]
[[Category:Gamemodes]]

Revision as of 16:12, 9 August 2023

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Banner used to tease VIP mode.
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Control Point in Mineside, where the VIP escapes through his personal transport.

The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.

Death & Taxes update page

VIP is a game mode involving a player designated as the VIP, who can only play as the exclusive Civilian class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his Umbrella that grants mini-crits on friendly targets.

Maps

The following is a list of official VIP maps:

Achievements

Achievement Description
The Entrepreneur Win a round of VIP as the Civilian without dying once.
Loyal Servant Accumulate 5000 points from healing the Civilian.
Restraining Order Violation Dominate the Civilian within a round of VIP.
On The Run! Play a complete game on these VIP maps.
Fraudulent Transaction As a Spy, kill the Civilian using the boost given by him.

Trivia

  • VIP mode is based on the "Hunted" map from Team Fortress 2 Classic. The game concept eventually evolved into Payload.