Engineer: Difference between revisions
From TF2 Classified Wiki
More actions
Ratboy Slim (talk | contribs) mNo edit summary |
Ratboy Slim (talk | contribs) Added metal mechanic |
||
| Line 5: | Line 5: | ||
| overhealed=185 | | overhealed=185 | ||
| speed=100}} | | speed=100}} | ||
The '''Engineer''' is a [[Classes#Defense|defensive class]], whose specialization in in constructing powerful and potent buildings that change the flow of a game. He has 125 health | The '''Engineer''' is a [[Classes#Defense|defensive class]], whose specialization in in constructing powerful and potent [[Buildings|buildings]] that change the flow of a game. He has 125 health, 100% speed, and 200 metal, which is a currency earned from ammo sources and spent to make buildings. His [[Sentry Gun]] is a major threat to any enemy in its sight, instantly killing any class. His [[Dispenser]] acts as a constant source of health and ammo, shoring up his teammates and sustaining a forward position. His [[Teleporter]] can send his entire team to the front lines, dramatically increasing their response time. And, optionally, his [[Jump Pads]] are a more mobile movement option that opens up innovative means of travel. He is subpar in direct combat, but the power, durability, and immediate effect of his buildings means that he dictates the flow of the game around him, acting as the single biggest obstacle to a successful enemy push. When successfully set up and maintained, an Engineer encampment can single-handedly win the game. | ||
His weaknesses are his fragility, extremely slow setup time, predictability, uselessness in mobile assaults, and punishing deaths. The Engineer is a weak class in direct combat, and though his [[Shotgun]] deals large amounts of damage, his low health and high kill priority means he will not survive a direct encounter. His buildings take a lot of time to set up, even when given optimal | His weaknesses are his fragility, extremely slow setup time, predictability, uselessness in mobile assaults, and punishing deaths. The Engineer is a weak class in direct combat, and though his [[Shotgun]] deals large amounts of damage, his low health and high kill priority means he will not survive a direct encounter. His buildings take a lot of time to set up, even when given optimal metal, and proactive enemies can spam out known encampment positions to impede the Engineer's progress. Since there are only a few viable Sentry spots per map, he has no real flexibility to change his tactics, meaning he is stuck defending his encampment in the same position each game. Since it's rarely viable to move an entire encampment to a different position, he is terrible in mobile scenarios, including most offensive situations. He is usually stuck hauling a single upgraded building and destroying the other ones. And since the Engineer is the only class that can upgrade and repair his buildings, a single death can lead to the rapid dismantlement of all his hard work, and with it, the chance of victory. | ||
Despite these obvious weaknesses, the capacity of an Engineer to warp the entire game around his encampments makes him the most powerful defensive class in the game. His buildings are priority targets for any enemy to destroy, and the game simply cannot go on if there is a Sentry Gun defending an objective. On offense he is impotent, unless there is a specific spot that the attacking team has difficulty pushing through, in which case he can set up shop there. On defense, he is impossible for a solo player to deal with when properly positioned, and requires a coordinated team effort to destroy entirely. While he is difficult to play optimally, and requires a lot of management of his buildings, the archetypal building spots are easy to pick up as a new player, and does not require sophisticated knowledge of the game's mechanics to be effective. This makes him appealing across a wide variety of skill levels, especially for those who don't mind building an empire, seeing it turn to rubble, and starting all over again. | Despite these obvious weaknesses, the capacity of an Engineer to warp the entire game around his encampments makes him the most powerful defensive class in the game. His buildings are priority targets for any enemy to destroy, and the game simply cannot go on if there is a Sentry Gun defending an objective. On offense he is impotent, unless there is a specific spot that the attacking team has difficulty pushing through, in which case he can set up shop there. On defense, he is impossible for a solo player to deal with when properly positioned, and requires a coordinated team effort to destroy entirely. While he is difficult to play optimally, and requires a lot of management of his buildings, the archetypal building spots are easy to pick up as a new player, and does not require sophisticated knowledge of the game's mechanics to be effective. This makes him appealing across a wide variety of skill levels, especially for those who don't mind building an empire, seeing it turn to rubble, and starting all over again. | ||