Jump Pads: Difference between revisions
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VivaRomania (talk | contribs) m I think this looks a bit better with the picture after the quotation so the quotation isn't all smushed on the left side of the page |
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
'''[[2.1.0]]''' | |||
* Added the Jump Pad. | |||
** New [[Engineer]] voicelines by [https://twitter.com/GetGianni Gianni Matragrano]. | |||
'''[[2.1.1]]''' | |||
* Fixed missing particle when landing from a jump pad as a global [[Disguise Kit|disguise]] Spy. | |||
'''[[2.1.4]]''' | '''[[2.1.4]]''' | ||
*Updated Jump Pads: | * Updated Jump Pads: | ||
**Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War) | ** Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War) | ||
**Can now be built in Medieval Mode | ** Can now be built in Medieval Mode | ||
'''[[2.1.5]]''' | '''[[2.1.5]]''' | ||
*Increased jump height impulse to 770 (from 750) | * Increased jump height impulse to 770 (from 750) | ||
*This addresses some inconsistencies introduced in 2.1.4 | ** This addresses some inconsistencies introduced in 2.1.4 | ||
*If both Jump Pads have been built in Medieval Mode, attempting to build another now destroys the Jump Pad that is the farthest away from the player | * If both Jump Pads have been built in Medieval Mode, attempting to build another now destroys the Jump Pad that is the farthest away from the player | ||
}} | }} | ||