2.1.5: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 2.1.4 | |||
|next = 2.2.0 | |||
|date = June 5, 2024 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=7006 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | |||
==Changes== | |||
=== Weapon Changes === | === Weapon Changes === | ||
* Updated the [[Flamethrower]]: | * Updated the [[Flamethrower]]: | ||
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=== Mapping Changes === | === Mapping Changes === | ||
* Implemented tf2c_trigger_playermovement_fix: | * Implemented {{code|tf2c_trigger_playermovement_fix}}: | ||
** If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life | ** If enabled, respawning will reset any movement restrictions set by {{code|trigger_playermovement}} on the previous life | ||
* Added missing SetTargetEntity input for point_proximity_sensor (14bit) | * Added missing {{code|SetTargetEntity}} input for {{code|point_proximity_sensor}} (14bit) | ||
* Added the ability for point_event_proxy to use !caller (14bit) | * Added the ability for {{code|point_event_proxy}} to use !caller (14bit) | ||
* Fixed func_nogrenades, now also works for rocket based projectiles | * Fixed {{code|func_nogrenades}}, now also works for rocket based projectiles | ||
* Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles | * Fixed {{code|tf_point_weapon_mimic}} radius override not applying to rocket based projectiles | ||
=== Miscellaneous Changes === | === Miscellaneous Changes === | ||
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* Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! ) | * Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! ) | ||
* Implemented rebuild command for [[Engineer]] | * Implemented rebuild command for [[Engineer]] | ||
* Implemented tf2c_allow_tpose for server owners | * Implemented {{code|tf2c_allow_tpose}} for server owners | ||
* Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin ) | * Implemented netprops to allow server owners to override player team skin ( {{code|m_bForcedSkin}}, {{code|m_nForcedSkin}} ) | ||
* Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState ) | * Implemented netprop to allow server owners to force reset a custom player model's animation state ( {{code|m_bCustomModelResetAnimState}} ) | ||
* Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot | * Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot | ||
* Implemented used_by_teams keyvalue on item schema | * Implemented {{code|used_by_teams}} keyvalue on item schema | ||
* Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult | * Implemented {{code|tf2c_jumppad_speed_hwg_mult}} and {{code|tf2c_jumppad_height_hwg_mult}} | ||
* Fixed a small error on [[Engineer]]'s model ( SamDum ) | * Fixed a small error on [[Engineer]]'s model ( SamDum ) | ||
* Fixed cubemaps on some older water materials | * Fixed cubemaps on some older water materials | ||
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* Fixed multiple crashes regarding Closed Captions | * Fixed multiple crashes regarding Closed Captions | ||
* Fixed changing [[VIP]]s respawning teammates in Sudden Death | * Fixed changing [[VIP]]s respawning teammates in Sudden Death | ||
* Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank | * Setting {{code|tf2c_dev_mark}} to 0 now completely disables the player's medal regardless of rank | ||
* Removed query caching as it went completely unused, improving server performance | * Removed query caching as it went completely unused, improving server performance | ||
* Added some item attributes | * Added some item attributes | ||
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** Updated French translation ( Thanks Surnist ) | ** Updated French translation ( Thanks Surnist ) | ||
** Added Finnish translation ( Thanks Misterz, Rarru ) | ** Added Finnish translation ( Thanks Misterz, Rarru ) | ||