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2.2.2: Difference between revisions

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{{Patch|before=2.2.1}}
{{Patch|before=2.2.1}}


'''2.2.2''' was a minor update for Team Fortress 2 Classic, released on January 31, 2025. It featured some general bug fixes. The patch notes were released on the [https://tf2classic.com/?id=7907 official blog].
'''2.2.2''' was a minor update for Team Fortress 2 Classic, released on February 1, 2025. It featured some general bug fixes. The patch notes were released on the [https://tf2classic.com/?id=7907 official blog].


It is the most recent update to the game.
It is the most recent update to the game.


== Weapon Changes ==
== Weapon Changes ==
* Updated the Admiralty Anchor:
* Updated the [[Admiralty Anchor]]:
** Raised minimum earthquake radius to 96 (from 64)
** Raised minimum earthquake radius to 96 (from 64)
** Raised minimum earthquake damage multiplier to x0.5 (from x0)
** Raised minimum earthquake damage multiplier to x0.5 (from x0)
** Trail particles no longer render in first person
** Trail particles no longer render in first person
** Adjusted tauntkill timings
** Adjusted tauntkill timings
* Updated the Dynamite Pack:
* Updated the [[Dynamite Pack]]:
** Defused Dynamite Packs are no longer able to apply the stun effect from direct hits
** Defused Dynamite Packs are no longer able to apply the stun effect from direct hits
** Tauntkill now spawns bomblets
** Tauntkill now spawns bomblets
* Updated the Wrench:
* Updated the [[Wrench]]:
** Wrench hits will now defuse Dynamite Packs far more reliably
** Wrench hits will now defuse Dynamite Packs far more reliably
* Updated the Rejuvenator:
* Updated the [[Rejuvenator]]:
** Overhauled the ÜberCharge Generator shield appearance
** Overhauled the [[ÜberCharge]] Generator shield appearance
** ÜberCharge Generator gibs now grant ammo and metal to players
** ÜberCharge Generator gibs now grant ammo and metal to players
** Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
** Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
** Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
** Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
** Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns
** Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns
* Updated the Fishwhacker:
* Updated the [[Fishwhacker]]:
** Increased the amount of knockback that ragdolls receive from Fishwhacker kills
** Increased the amount of knockback that ragdolls receive from Fishwhacker kills
* Updated the Tranquilizer Gun:
* Updated the [[Tranquilizer Gun]]:
** Fixed Tranquilizer Gun darts sticking to disguised Spies
** Fixed Tranquilizer Gun darts sticking to disguised Spies


== Map Changes ==
== Map Changes ==
* Updated vipr_2bridge:
* Updated [[2Bridge|vipr_2bridge]]:
** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
** Fixed lighting and detailing bugs on a building on RED's side
** Fixed lighting and detailing bugs on a building on RED's side
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*** Lowered cap times at mid to 7 (down from 8)
*** Lowered cap times at mid to 7 (down from 8)
*** Lowered cap times at final to 9 (down from 11)
*** Lowered cap times at final to 9 (down from 11)
* Updated vipr_drizzle:
* Updated [[Drizzle|vipr_drizzle]]:
** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
** Fixed several clipping issues
** Fixed several clipping issues
* Updated dom_railway:
* Updated [[Railway|dom_railway]]:
** Adjustments to train kill triggers
** Adjustments to train kill triggers
** Health and ammo adjustments
** Health and ammo adjustments
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*** Moved medium ammo packs at point A to cover
*** Moved medium ammo packs at point A to cover
*** Replaced the lower medium ammo pack between A and B with a full ammo pack
*** Replaced the lower medium ammo pack between A and B with a full ammo pack
* Updated ctf_2fort:
* Updated [[2Fort|ctf_2fort]]:
** The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability
** The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability


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== General Changes ==
== General Changes ==
* Fixed further cases of Intel GPU users having malformed shaders
* Fixed further cases of Intel GPU users having malformed shaders
** If you're still facing issues, use the following launch options: -force_vendor_id 0x10DE -force_device_id 0x1180
** If you're still facing issues, use the following launch options: {{code|-force_vendor_id 0x10DE}} {{code|-force_device_id 0x1180}}
* Fixed further cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps
* Fixed further cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps
* Fixed a longstanding crash caused by bots trying to pick a class
* Fixed a longstanding crash caused by bots trying to pick a class
* Fixed some miscellaneous crashes in the weapon attribute manager
* Fixed some miscellaneous crashes in the weapon attribute manager
* Fixed a crash with flaming arrows pinning ragdolls against walls
* Fixed a crash with flaming arrows pinning ragdolls against walls
* Fixed broken scaling for detail textures on SDK_VertexLitGeneric shader materials
* Fixed broken scaling for detail textures on {{code|SDK_VertexLitGeneric}} shader materials
* Fixed a rare crash when determining what disguise weapons a Spy should have
* Fixed a rare crash when determining what disguise weapons a [[Spy]] should have
* Fixed Medic's player model being accidentally replaced with its HWM version
* Fixed [[Medic]]'s player model being accidentally replaced with its HWM version
* Fixed Medic's ragdoll having missing physics meshes for backpack and left hand
* Fixed Medic's ragdoll having missing physics meshes for backpack and left hand
* Fixed some cases of Escape Artist and Down With The Ship achievements not being granted sometimes
* Fixed some cases of Escape Artist and Down With The Ship [[achievements]] not being granted sometimes
* Fixed set_burstmode weapon attribute not respecting mult_postfiredelay attribute values
* Fixed set_burstmode weapon attribute not respecting mult_postfiredelay attribute values
* Fixed blendrockgroundwallsnow.vmt being visually inconsistent with live TF2
* Fixed {{code|blendrockgroundwallsnow.vmt}} being visually inconsistent with live TF2
* Removed an intrepid researcher that wormed his way back into Powerhouse
* Removed an intrepid researcher that wormed his way back into Powerhouse
* Merged more FGD changes by vizzys
* Merged more FGD changes by vizzys
* The Engineer's left hand now has its lightwarp enabled again
* The [[Engineer]]'s left hand now has its lightwarp enabled again
* Players with long names are properly welcomed back on the main menu again
* Players with long names are properly welcomed back on the main menu again
* Reduced clickable area on the main menu server list panel refresh button
* Reduced clickable area on the main menu server list panel refresh button
* Main menu server list panel no longer displays bot players in the player count indicator
* Main menu server list panel no longer displays bot players in the player count indicator
* Main menu server list panel now displays player count before map name
* Main menu server list panel now displays player count before map name
* Added -sentry_consent (1/0) launch option to mitigate some potential crashes
* Added {{code|-sentry_consent (1/0)}} launch option to mitigate some potential crashes
* Reverted cl_showfps and cl_showpos HUDs back to their original position
* Reverted {{code|cl_showfps}} and {{code|cl_showpos}} HUDs back to their original position
* Refactored achievement_status command to have more readable output
* Refactored achievement_status command to have more readable output
* Exposed the following functions to VScript: GetPlayerByIndex, GetPlayerByUserId, GetPlayerByName, UTIL_IsValidEntity
* Exposed the following functions to VScript: {{code|GetPlayerByIndex}}, {{code|GetPlayerByUserId}}, {{code|GetPlayerByName}}, {{code|UTIL_IsValidEntity}}
* Fixed English closed captions not using proper Russian for some of Heavy's voicelines
* Fixed English closed captions not using proper Russian for some of Heavy's voicelines
* The Heavy will no longer say "I am bulletproof!" when he is, in fact, not bulletproof
* The [[Heavy]] will no longer say "I am bulletproof!" when he is, in fact, not bulletproof
* Added, rewrote, and adjusted many loading screen tips
* Added, rewrote, and adjusted many loading screen tips
* Updated localization files
* Updated localization files