2.2.2: Difference between revisions
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{{Patch|before=2.2.1}} | {{Patch|before=2.2.1}} | ||
'''2.2.2''' was a minor update for Team Fortress 2 Classic, released on | '''2.2.2''' was a minor update for Team Fortress 2 Classic, released on February 1, 2025. It featured some general bug fixes. The patch notes were released on the [https://tf2classic.com/?id=7907 official blog]. | ||
It is the most recent update to the game. | It is the most recent update to the game. | ||
== Weapon Changes == | == Weapon Changes == | ||
* Updated the Admiralty Anchor: | * Updated the [[Admiralty Anchor]]: | ||
** Raised minimum earthquake radius to 96 (from 64) | ** Raised minimum earthquake radius to 96 (from 64) | ||
** Raised minimum earthquake damage multiplier to x0.5 (from x0) | ** Raised minimum earthquake damage multiplier to x0.5 (from x0) | ||
** Trail particles no longer render in first person | ** Trail particles no longer render in first person | ||
** Adjusted tauntkill timings | ** Adjusted tauntkill timings | ||
* Updated the Dynamite Pack: | * Updated the [[Dynamite Pack]]: | ||
** Defused Dynamite Packs are no longer able to apply the stun effect from direct hits | ** Defused Dynamite Packs are no longer able to apply the stun effect from direct hits | ||
** Tauntkill now spawns bomblets | ** Tauntkill now spawns bomblets | ||
* Updated the Wrench: | * Updated the [[Wrench]]: | ||
** Wrench hits will now defuse Dynamite Packs far more reliably | ** Wrench hits will now defuse Dynamite Packs far more reliably | ||
* Updated the Rejuvenator: | * Updated the [[Rejuvenator]]: | ||
** Overhauled the ÜberCharge Generator shield appearance | ** Overhauled the [[ÜberCharge]] Generator shield appearance | ||
** ÜberCharge Generator gibs now grant ammo and metal to players | ** ÜberCharge Generator gibs now grant ammo and metal to players | ||
** Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients | ** Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients | ||
** Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server | ** Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server | ||
** Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns | ** Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns | ||
* Updated the Fishwhacker: | * Updated the [[Fishwhacker]]: | ||
** Increased the amount of knockback that ragdolls receive from Fishwhacker kills | ** Increased the amount of knockback that ragdolls receive from Fishwhacker kills | ||
* Updated the Tranquilizer Gun: | * Updated the [[Tranquilizer Gun]]: | ||
** Fixed Tranquilizer Gun darts sticking to disguised Spies | ** Fixed Tranquilizer Gun darts sticking to disguised Spies | ||
== Map Changes == | == Map Changes == | ||
* Updated vipr_2bridge: | * Updated [[2Bridge|vipr_2bridge]]: | ||
** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish | ** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish | ||
** Fixed lighting and detailing bugs on a building on RED's side | ** Fixed lighting and detailing bugs on a building on RED's side | ||
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*** Lowered cap times at mid to 7 (down from 8) | *** Lowered cap times at mid to 7 (down from 8) | ||
*** Lowered cap times at final to 9 (down from 11) | *** Lowered cap times at final to 9 (down from 11) | ||
* Updated vipr_drizzle: | * Updated [[Drizzle|vipr_drizzle]]: | ||
** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish | ** Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish | ||
** Fixed several clipping issues | ** Fixed several clipping issues | ||
* Updated dom_railway: | * Updated [[Railway|dom_railway]]: | ||
** Adjustments to train kill triggers | ** Adjustments to train kill triggers | ||
** Health and ammo adjustments | ** Health and ammo adjustments | ||
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*** Moved medium ammo packs at point A to cover | *** Moved medium ammo packs at point A to cover | ||
*** Replaced the lower medium ammo pack between A and B with a full ammo pack | *** Replaced the lower medium ammo pack between A and B with a full ammo pack | ||
* Updated ctf_2fort: | * Updated [[2Fort|ctf_2fort]]: | ||
** The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability | ** The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability | ||
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== General Changes == | == General Changes == | ||
* Fixed further cases of Intel GPU users having malformed shaders | * Fixed further cases of Intel GPU users having malformed shaders | ||
** If you're still facing issues, use the following launch options: -force_vendor_id 0x10DE -force_device_id 0x1180 | ** If you're still facing issues, use the following launch options: {{code|-force_vendor_id 0x10DE}} {{code|-force_device_id 0x1180}} | ||
* Fixed further cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps | * Fixed further cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps | ||
* Fixed a longstanding crash caused by bots trying to pick a class | * Fixed a longstanding crash caused by bots trying to pick a class | ||
* Fixed some miscellaneous crashes in the weapon attribute manager | * Fixed some miscellaneous crashes in the weapon attribute manager | ||
* Fixed a crash with flaming arrows pinning ragdolls against walls | * Fixed a crash with flaming arrows pinning ragdolls against walls | ||
* Fixed broken scaling for detail textures on SDK_VertexLitGeneric shader materials | * Fixed broken scaling for detail textures on {{code|SDK_VertexLitGeneric}} shader materials | ||
* Fixed a rare crash when determining what disguise weapons a Spy should have | * Fixed a rare crash when determining what disguise weapons a [[Spy]] should have | ||
* Fixed Medic's player model being accidentally replaced with its HWM version | * Fixed [[Medic]]'s player model being accidentally replaced with its HWM version | ||
* Fixed Medic's ragdoll having missing physics meshes for backpack and left hand | * Fixed Medic's ragdoll having missing physics meshes for backpack and left hand | ||
* Fixed some cases of Escape Artist and Down With The Ship achievements not being granted sometimes | * Fixed some cases of Escape Artist and Down With The Ship [[achievements]] not being granted sometimes | ||
* Fixed set_burstmode weapon attribute not respecting mult_postfiredelay attribute values | * Fixed set_burstmode weapon attribute not respecting mult_postfiredelay attribute values | ||
* Fixed blendrockgroundwallsnow.vmt being visually inconsistent with live TF2 | * Fixed {{code|blendrockgroundwallsnow.vmt}} being visually inconsistent with live TF2 | ||
* Removed an intrepid researcher that wormed his way back into Powerhouse | * Removed an intrepid researcher that wormed his way back into Powerhouse | ||
* Merged more FGD changes by vizzys | * Merged more FGD changes by vizzys | ||
* The Engineer's left hand now has its lightwarp enabled again | * The [[Engineer]]'s left hand now has its lightwarp enabled again | ||
* Players with long names are properly welcomed back on the main menu again | * Players with long names are properly welcomed back on the main menu again | ||
* Reduced clickable area on the main menu server list panel refresh button | * Reduced clickable area on the main menu server list panel refresh button | ||
* Main menu server list panel no longer displays bot players in the player count indicator | * Main menu server list panel no longer displays bot players in the player count indicator | ||
* Main menu server list panel now displays player count before map name | * Main menu server list panel now displays player count before map name | ||
* Added -sentry_consent (1/0) launch option to mitigate some potential crashes | * Added {{code|-sentry_consent (1/0)}} launch option to mitigate some potential crashes | ||
* Reverted cl_showfps and cl_showpos HUDs back to their original position | * Reverted {{code|cl_showfps}} and {{code|cl_showpos}} HUDs back to their original position | ||
* Refactored achievement_status command to have more readable output | * Refactored achievement_status command to have more readable output | ||
* Exposed the following functions to VScript: GetPlayerByIndex, GetPlayerByUserId, GetPlayerByName, UTIL_IsValidEntity | * Exposed the following functions to VScript: {{code|GetPlayerByIndex}}, {{code|GetPlayerByUserId}}, {{code|GetPlayerByName}}, {{code|UTIL_IsValidEntity}} | ||
* Fixed English closed captions not using proper Russian for some of Heavy's voicelines | * Fixed English closed captions not using proper Russian for some of Heavy's voicelines | ||
* The Heavy will no longer say "I am bulletproof!" when he is, in fact, not bulletproof | * The [[Heavy]] will no longer say "I am bulletproof!" when he is, in fact, not bulletproof | ||
* Added, rewrote, and adjusted many loading screen tips | * Added, rewrote, and adjusted many loading screen tips | ||
* Updated localization files | * Updated localization files | ||