Sniper/zh-hans:修订间差异
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{{Quotation|'''狙击手''' ''在短时间内刺杀对手后。''|''你脖子上头那破玩意会变成一片红雾!''}} | {{Quotation|'''狙击手''' ''在短时间内刺杀对手后。''|''你脖子上头那破玩意会变成一片红雾!''}} | ||
'''狙击手''' 是一个专精远距离战斗的[[Classes#Support|支援职业]]。他最大的本事就是能爆了对面玩家的头。他拥有125点生命值和100%的移动速度,使他对频繁的攻击没有什么抵抗力。他最主要的工具就是[[Sniper Rifle|狙击步枪]],[[SMG|冲锋枪]],和[[Kukri|反曲刀]],这些武器都不适合在中距离作战。其中[[Sniper Rifle|狙击步枪]] | '''狙击手''' 是一个专精远距离战斗的[[Classes#Support|支援职业]]。他最大的本事就是能爆了对面玩家的头。他拥有125点生命值和100%的移动速度,使他对频繁的攻击没有什么抵抗力。他最主要的工具就是[[Sniper Rifle|狙击步枪]],[[SMG|冲锋枪]],和[[Kukri|反曲刀]],这些武器都不适合在中距离作战。其中[[Sniper Rifle|狙击步枪]]尤其适合远距离战斗。[[Sniper Rifle|狙击步枪]]让他能在狙击步枪开镜后蓄力来造成更多伤害,或者爆头敌人来造成爆击伤害。他的[[SMG|冲锋枪]]和[[Kukri|反曲刀]]是他自卫的主要方式,中距离使用[[SMG|冲锋枪]]而[[Kukri|反曲刀]]则作为近距离自卫的最后一击。Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]]. | ||
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he's often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn't able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool. | Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he's often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn't able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool. | ||