Payload: Difference between revisions
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SciF1Qizard (talk | contribs) Expanded the pahge with mechanical details |
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Payload maps are comprised of either one or multiple stages. For maps with multiple stages, BLU must win all stages to win the overall map. | Payload maps are comprised of either one or multiple stages. For maps with multiple stages, BLU must win all stages to win the overall map. | ||
== Cart mechanics == | |||
=== General === | |||
The cart is pushed by people standing next to it, and the more people there are, the further it gets pushed. | |||
* [Scout|Scouts] count as 2 people pushing the cart. | |||
* If a member of the opposing team stands next to the cart, it is blocked until either the opposing player moves away or is killed. | |||
* [[Disguise]]d Spies count normally as whichever team they are disguised as: If disguised as an enemy, they block the cart, if disgused as a friendly, they push the cart. | |||
* However [Spy|Spies] disguised as Scout do not get any bonuses Scout would normally have pushing the cart. | |||
* Players under the effect of an [[ÜberCharge]] from the [[Medi Gun]] do not count for nor block the Payload. | |||
* Once the cart passes over a point on the railroad tracks, it is captured and locked, moving the BLU spawn with it. | |||
* If the cart is left unattended it stops moving forwards, and after some time starts moving backwards until the previous checkpoint. The cart-pushing team must stand next to it again to get it to move. | |||
==Maps== | ==Maps== | ||