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Payload: Difference between revisions

From TF2 Classified Wiki
GravelPit (talk | contribs)
Jinn
Expanded the pahge with mechanical details
Line 4: Line 4:


Payload maps are comprised of either one or multiple stages. For maps with multiple stages, BLU must win all stages to win the overall map.
Payload maps are comprised of either one or multiple stages. For maps with multiple stages, BLU must win all stages to win the overall map.
== Cart mechanics ==
=== General ===
The cart is pushed by people standing next to it, and the more people there are, the further it gets pushed.
* [Scout|Scouts] count as 2 people pushing the cart.
* If a member of the opposing team stands next to the cart, it is blocked until either the opposing player moves away or is killed.
* [[Disguise]]d Spies count normally as whichever team they are disguised as: If disguised as an enemy, they block the cart, if disgused as a friendly, they push the cart.
* However [Spy|Spies] disguised as Scout do not get any bonuses Scout would normally have pushing the cart.
* Players under the effect of an [[ÜberCharge]] from the [[Medi Gun]] do not count for nor block the Payload.
* Once the cart passes over a point on the railroad tracks, it is captured and locked, moving the BLU spawn with it.
* If the cart is left unattended it stops moving forwards, and after some time starts moving backwards until the previous checkpoint. The cart-pushing team must stand next to it again to get it to move.


==Maps==
==Maps==