Spy: Difference between revisions
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The '''Spy''' is a [[Classes#Support|support class]] whose purpose is to immediately kill unsuspecting enemies at great personal risk. He has 125 health and 107% speed, making him slightly faster than usual. His [[Disguise Kit]] allows him to camouflage himself as an enemy teammate, while still taking damage from them as usual. His [[Invis Watch]] allows him to cloak and turn invisible, only being revealed when he bumps into an enemy, or is shot by them. In theory, these allow him to sneak into enemy lines without being detected, giving him freedom to roam around the map. With his [[Knife|Knife's]] backstab feature, he can instantly kill any enemy looking away from him, which is especially valuable against [[Medic|Medics]] and [[Heavy|Heavies]]. His [[Revolver]] acts as a reliable backup weapon for when he is inevitably caught, able to blast pursuers close-up and finish off enemies from afar. Last | The '''Spy''' is a [[Classes#Support|support class]] whose purpose is to immediately kill unsuspecting enemies at great personal risk. He has 125 health and 107% speed, making him slightly faster than usual. His [[Disguise Kit]] allows him to camouflage himself as an enemy teammate, while still taking damage from them as usual. His [[Invis Watch]] allows him to cloak and turn invisible, only being revealed when he bumps into an enemy, or is shot by them. In theory, these allow him to sneak into enemy lines without being detected, giving him freedom to roam around the map. With his [[Knife|Knife's]] backstab feature, he can instantly kill any enemy looking away from him, which is especially valuable against [[Medic|Medics]] and [[Heavy|Heavies]]. His [[Revolver]] acts as a reliable backup weapon for when he is inevitably caught, able to blast pursuers close-up and finish off enemies from afar. Last, his [[Sapper]] allows destruction of enemy [[buildings]], disabling them and dealing constant damage to them. This skillset is designed to allow the Spy to kill enemies undetected and be able to sneak away, with limited combat abilities outside of espionage. | ||
In practice, there are numerous issues with the Spy's design that makes him underperform compared to other classes. These issues include the triviality of spy-checking, the commitment of cloaking, his lack of combat ability, a reliance on luck despite his high skill requirements, and disproportionately hard counters from [[Pyro]], multiple [[Engineer|Engineers]], and any player who simply turns around. The most immediate issue is that Spy is a stealth class with terrible stealth. Players have learned to blast any "ally" that approaches them, and this will kill the Spy before he gets a chance to return fire. This issue is supposed to be nullified through cloaking, yet his cloak is revealed when taking damage (such as projectiles that weren't even aimed at him), and he is helpless for a long period of time after uncloaking, meaning he has no good response when he is revealed. Even if he could respond right away, his weapons are below par. The Revolver is merely decent, not exceptional, and the Knife is a terrible melee weapon outside of backstabs. This makes it difficult for Spy to win in a 1v1 fight, even with perfect aim. | In practice, there are numerous issues with the Spy's design that makes him underperform compared to other classes. These issues include the triviality of spy-checking, the commitment of cloaking, his lack of combat ability, a reliance on luck despite his high skill requirements, and disproportionately hard counters from [[Pyro]], multiple [[Engineer|Engineers]], and any player who simply turns around. The most immediate issue is that Spy is a stealth class with terrible stealth. Players have learned to blast any "ally" that approaches them, and this will kill the Spy before he gets a chance to return fire. This issue is supposed to be nullified through cloaking, yet his cloak is revealed when taking damage (such as projectiles that weren't even aimed at him), and he is helpless for a long period of time after uncloaking, meaning he has no good response when he is revealed. Even if he could respond right away, his weapons are below par. The Revolver is merely decent, not exceptional, and the Knife is a terrible melee weapon outside of backstabs. This makes it difficult for Spy to win in a 1v1 fight, even with perfect aim. | ||