Payload: Difference between revisions
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SciF1Qizard (talk | contribs) m Added more details on mechanics and added image. Needs images for each map. |
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[[File:Jinn 1.jpg|thumb|right|alt=Pl_Jinn|The Payload map Jinn|300px]] | |||
'''Payload''' is an asymmetrical gamemode where BLU must push a bomb cart, the titular [[Payload (objective)|payload]], to the end of its tracks. RED must stop BLU from reaching the end and blowing up their base until the round-timer runs out. Along the tracks are checkpoints that, if BLU pushes the cart over, will give them extra time to complete the objective. If RED can keep BLU off the cart for a period of time, the cart will automatically begin to move backwards until BLU can push it again. | '''Payload''' is an asymmetrical gamemode where BLU must push a bomb cart, the titular [[Payload (objective)|payload]], to the end of its tracks. RED must stop BLU from reaching the end and blowing up their base until the round-timer runs out. Along the tracks are checkpoints that, if BLU pushes the cart over, will give them extra time to complete the objective. If RED can keep BLU off the cart for a period of time, the cart will automatically begin to move backwards until BLU can push it again. | ||
'''Payload Race''' is a similar gamemode where instead of just BLU pushing a cart, RED team pushes a cart as well. Both teams must stop the other team from pushing the enemy Payload while at the same time moving their own. | |||
Payload maps are comprised of either one or multiple stages. For maps with multiple stages, BLU must win all stages to win the overall map. | Payload maps are comprised of either one or multiple stages. For maps with multiple stages, BLU must win all stages to win the overall map. | ||
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* Once the cart passes over a point on the railroad tracks, it is captured and locked, moving the BLU spawn with it. | * Once the cart passes over a point on the railroad tracks, it is captured and locked, moving the BLU spawn with it. | ||
* If the cart is left unattended it stops moving forwards, and after some time starts moving backwards until the previous checkpoint. The cart-pushing team must stand next to it again to get it to move. | * If the cart is left unattended it stops moving forwards, and after some time starts moving backwards until the previous checkpoint. The cart-pushing team must stand next to it again to get it to move. | ||
=== Payload === | |||
In '''Payload''' BLU team must push a cart through a series of checkpoints until they reach the final point. RED must stop them from doing so. Reaching a checkpoint and capturing it increases the round timer. | |||
==Maps== | ==Maps== | ||
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* [[Barnblitz]] | * [[Barnblitz]] | ||
* [[Jinn]] | * [[Jinn]] | ||
The following is a list of official Payload Race [[List of maps|maps]]: | |||
* [[Hightower]] | |||
* [[Pipeline]] | |||
* [[Nightfall]] | |||
{{Nav_gamemodes}} | {{Nav_gamemodes}} | ||
[[Category:Gamemodes]] | [[Category:Gamemodes]] | ||