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Jump Pads: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
m I think this looks a bit better with the picture after the quotation so the quotation isn't all smushed on the left side of the page
VivaRomania (talk | contribs)
Line 62: Line 62:
== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.1.0]]'''
* Added the Jump Pad.
** New [[Engineer]] voicelines by [https://twitter.com/GetGianni Gianni Matragrano].
'''[[2.1.1]]'''
* Fixed missing particle when landing from a jump pad as a global [[Disguise Kit|disguise]] Spy.
'''[[2.1.4]]'''
'''[[2.1.4]]'''
*Updated Jump Pads:
* Updated Jump Pads:
**Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War)
** Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War)
**Can now be built in Medieval Mode
** Can now be built in Medieval Mode
 
'''[[2.1.5]]'''
'''[[2.1.5]]'''
*Increased jump height impulse to 770 (from 750)
* Increased jump height impulse to 770 (from 750)
*This addresses some inconsistencies introduced in 2.1.4
** This addresses some inconsistencies introduced in 2.1.4
*If both Jump Pads have been built in Medieval Mode, attempting to build another now destroys the Jump Pad that is the farthest away from the player
* If both Jump Pads have been built in Medieval Mode, attempting to build another now destroys the Jump Pad that is the farthest away from the player
}}
}}