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Jump Pads: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
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Ichiro (talk | contribs)
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== Strategy ==
== Strategy ==
The utility of the Jump Pad depends on the map and the circumstances of the team. While Teleporters enable faster movement to the frontlines, and the Jump Pad allows the Engineer to play a more versatile role, turning routes that require explosive jumps into routes that all mercenaries can traverse to. Jump Pads are also much easier to construct on the fly, a lot faster compared to Teleporters, and while initially more expensive, do not require upgrades. In addition, its ability to increase horizontal velocity partially fulfills the role of the Teleporter in getting teammates to the front lines quicker. In general, Jump Pads are more useful on defense than on offense, since the defenders are closer to their objective and therefore have little use for Teleporters. It is effective on small, open maps such as on [[Arena]] and [[King of the Hill]].
The utility of the Jump Pad depends on the map and the circumstances of the team. While Teleporters enable faster movement to the frontlines, and the Jump Pad allows the Engineer to play a more versatile role, turning routes that require explosive jumps into routes that all mercenaries can traverse to. Jump Pads are also much easier to construct on the fly, a lot faster compared to Teleporters, and while initially more expensive, do not require upgrades. In addition, its ability to increase horizontal velocity partially fulfills the role of the Teleporter in getting teammates to the front lines quicker. In general, Jump Pads are more useful on defense than on offense, since the defenders are closer to their objective and therefore have little use for Teleporters. It is effective on small, open maps such as on [[Arena]] and [[King of the Hill]].
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Jump Pads v. Stock Teleporter
|- style="text-align:left;"
| <poem>
➕ Uses less metal to construct and to upgrade
➕ Provides verticality to all classes without fearing for fall damage
➕ Does not have recharge and can be used simultaneously by allies
</poem>
| <poem>
➖ Has less health
➖ Has limited distance covered
➖ Enemy Spies can still use it
</poem>
|}


== Stomping ==
== Stomping ==