Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Heavy

From TF2 Classified Wiki
Revision as of 18:25, 30 June 2023 by Ratboy Slim (talk | contribs) (Wrote lead)

The Heavy is a defensive class, whose role is to act as the main damage dealer and damage sponge in an offensive or defensive attack. With 300 health and 77% speed, he is the tankiest and slowest class. The Minigun is the most powerful weapon in the game when revved up, able to destroy any class and enemy building in a close-range scenario, and his huge health makes it difficult for any class to kill in him a fair fight. His ability to deny solo players from approaching acts as a hard stop against roaming enemies, and his unmatched sustained damage acts as crowd control in its own right. He is also the single biggest target for enemy attacks, especially when paired with a Medic, and acts as bait for friendly classes to slip around unnoticed. The presence of a revved-up Heavy is an threat that must be addressed, and these properties make him the prime choice for immediate frontal assault, or a defense that exhausts the enemy.

Heavy
Basic Information
Icon
Type Defensive
Health 300 (450 with overheal)
Speed 77%

The Heavy's biggest downsides are his terrible mobility, total commitment when attacking, predictable play pattern, reliance on allied support, and weakness to map geometry. His speed being the worst in the game is a massive downside when faced with highly mobile classes like Scout or Soldier, to the point where it's difficult to even keep up with the Payload or VIP. Revving up with the Minigun is an all-or-nothing committment, and revving up in the wrong situation can lead to his death before he gets a shot off. This also makes him prime bait for a Sniper or Spy to get an easy kill. Although the Heavy is a perpetual threat, his linear playstyle means that he has very limited options besides shooting everything in his sight. This means that he cannot sustain himself for long periods of time, as his large ammo consumption and unavoidable assault from enemies requires friendly support to be effective. And finally, he cannot shoot what he cannot see, so smart enemies will simply hide behind a wall and peek out to shoot, making it difficult to ever return fire. For a class that kills everything, his biggest weakness is corners.

While the Heavy is not effective in wide-open areas where the enemy can run away, or for mobile assaults that rely on a coordinated push, he is extremely powerful in a scenario where he can stay in a small area and kill anything nearby. This makes him an excellent asset when defending an objective or when assaulting a static encampment. On offense, he must be killed immediately, or it will lead to the swift death of their team and the destruction of their buildings. On defense, he must be addressed to successfully capture the point he is guarding, otherwise an assault will simply fail. These attributes make him a powerful, yet situational class that is an ideal pick for players with a focus on teamwork and who take enjoyment out of unsubtly killing everything in sight, making them the main character of any engagement the Heavy is in.

Bio

Country of Origin: Russia

Job: Mow Down

Motto: "Shooting Good."

Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up.

Weapons

Primary

Weapon Kill icon
 
Minigun
 
 
Anti-Aircraft Cannon
 

Secondary

Weapon Kill icon
 
Shotgun
 
 
Sandvich
N/A

Melee

Weapon Kill icon
 
Fists
 
 
Chekhov's Punch
 

Tips

As a Heavy…

  • …hold MOUSE2 to keep your minigun spinning, ready for approaching enemies.
  • …you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the medigun on you."
  • …your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • …you don't lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners!
  • …with the sandvich equipped, be sure to press MOUSE2 in order to heal your teammates.
  • …be sure to find a safe place to eat your sandvich, otherwise you will be rudely interupted.
Achievement Description
  If He Dies... Win a melee duel using your Fists outside of Medieval mode.
  Disarmament As a Heavy, safely trigger an enemy Mine that is at least 5 seconds old without walking near it.
  Setup and Payoff Get a crit kill with Chekhov's Punch at maximum crit storage.
  Chekhov's What? As a Heavy, get 10 critical kills with the Shotgun.
  It's Dead! Give an enemy Heavy who has the Chekhov's Punch equipped a heart attack!
  Duck Season Kill 9 airborne enemies with the A.A. Cannon's mini-crits.
  Collective Punishment Using the A.A. Cannon, deal 2000 splash damage to enemies by landing direct hits on their teammates.
  Policy of Containment Using the A.A. Cannon, deal 2000 damage in a single life without hitting yourself.
  Red Scare Make an enemy Heavy blow himself up with his A.A. Cannon.

Names in other languages

Language Name Meaning
Bulgarian Картечар Gunner
Spanish Heavy -
English Heavy -
French Heavy -
German Heavy -
Hungarian Gépágyús Gunner
Italian Grosso Heavy
Polish Gruby Heavy
Brazilian Portuguese Heavy -
Romanian Heavy -
Russian Пулемётчик Gunner
Turkish Heavy -

Trivia

  • The Heavy's voice actor, Gary Schwartz, also voices the Demoman class.
  • The official name of the class is the ‘Heavy Weapons Guy’; though, the Heavy is never referred to as this in-game.
  • The emblem on the Heavy's arm was originally a Skull, which was later changed to a Fist.
  • In Team Fortress 2 Classic, Heavy gets another line for his "Thanks!" voice command where he says ‘до свидания!" (‘Da svidaniya!’ Translation: "Goodbye!"), This voice line was lifted from Prerelease versions of Team Fortress 2.