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Deathmatch

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Revision as of 13:30, 8 May 2025 by TR4SHQU33N (talk | contribs) (Adds the entire update history from 1.8.3 up until removal in 2.0.0, possibly the longest update history i've ever had 2 put on a page)

Deathmatch was a fast-paced free-for-all gamemode in which all players must fight to win via reaching 50 points or getting the most amount of points after the time limit is reached. It had a special class unique to the mode, much like VIP, named the Mercenary who would be the only playable class in this mode.

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Banner used for Deathmatch.

Players would start with two starting weapons (Pistol and Crowbar), and would pick up weapons to replace them as they go, deathmatch-specific weapons would be scattered around the map alongside weapons seen in the base game (see below). Power-ups could also be found on these maps, providing varying buffs to the player that would last set periods of time, listed below.

Deathmatch would eventually be removed from the game for a number of reasons, splitting off into Team Deathmatch Classic and Open Fortress:

  • It was too large; it felt like its own separate game.
  • Any gamemode that removes classes/weapons to function goes against some of the core principles of Team Fortress.
  • The code was getting to the point where if one thing was done in X, it'd screw something up in Y.

Deathmatch weapons

The following is a list of weapons that could be used in Deathmatch:

Power-ups

This is a list of power-ups that were able to be found in this mode:

Type Effects
  Applies Critical hits to the player for a period of fifteen seconds.
  Applies Ubercharge to the player for a period of fifteen seconds.
  Applies max overheal to the player which drains overtime till it returns to base health.

Maps

Main article: List of maps
Name Picture File name
2Fort (DM)   dm_2fort
Axiomax File:Dm axiomax.png dm_axiomax
Compound   dm_compound
Grain File:Dm grain.png dm_grain
Lineage File:Dm lineage.png dm_lineage
Lumberyard (DM) File:Dm lumberyard.png dm_lumberyard
Offblast (DM) File:Dm offblast.png dm_offblast
Parley File:Dm parley.png dm_parley
Ravine (DM) File:Dm ravine.png dm_ravine
Wiseau   dm_wiseau

Update history

1.8.3
  • Added a very VERY early version of Deathmatch mode.
  • W.I.P Mercenary model by Maxxy
  • Players can set their own model color using tf2c_setmerccolor R G B
    • Note: The merc. model with proper coloring support wasn’t ready yet.
  • Added a tf_logic_deathmatch entity. Place one in your map to mark your map as a DM map
  • Added dm_compound (OneFourth)

1.8.3.1

  • Fixed the tf_logic_deathmatch fgd entry

1.9.0 (First Community Map Pack Update)


Additions

  • Added the crowbar(sic)
  • Added the deathmatch weapon spawner entity into the game
  • Added support for Mercenary and Civilian HUD images

2.0.0 (BETA)


Additions

  • Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
    • Free-for-all competition to get the most kills
    • Round ends after 50 kills have been reached
  • DM-specific Weapons (Iamgoofball)
  • Added the Overheal Pill (Game Zombie, Nitronik)
    • New kind of medkit that heals 8%, can overheal and doesn't extinguish.

Maps

  • Added dm_ravine (Valve, Snowshoe), dm_offblast (Valve, MacD11, iiboharz), dm_2fort (Valve, iiboharz), dm_lumberyard (MacD11, Valve), dm_wiseau (MacD11)

2.0.0 (BETA 2)


Maps

  • Added maps:
    • dm_grain
  • Removed maps:
    • dm_offblast
  • Updated maps:
    • dm_wiseau

Deathmatch

  • Kills and assists no longer grant double points
  • Suicides and environmental deaths subtract 1 point
  • Mercenary colors now only change after the player has respawned
    • RIP Rainbow Merc
  • Added a colored sniper dot(sic)
  • Added the Uber powerup
  • Enabled player collision
  • Added the Berserk powerup (currently not present in any maps)
  • Added blue outlines to weapon spawners
  • Players drop their active weapon when killed (outline color indicates how much ammo the dropped weapon includes - green is full, red is almost empty)
  • Set player overheal decay 25% slower
  • Buffed player overheal cap to 200%
  • Scoreboard now displays killstreaks
  • Respawn particles now preview properly
  • Heavy Artillery added to weapon pool
  • Flare Gun added to weapon pool
  • Reworked the Sten Gun Animations

2.0.0 (BETA 3)


General

  • Raised Deathmatch overheal drain time to 30 seconds (from 20)

Bugs/Exploits

  • Fixed a client crash related to chat in Deathmatch

2.0.0 (BETA 4)


General

  • tf_weaponspawner now allows options to disable glow and rotation

Weapons

  • Removed the Heavy Artillery
  • Added the Tommy Gun
  • Added several map specific Deathmatch melee weapons
  • RPG stats changed to replace Deathmatch Rocket Launcher
    • (maps have not been recompiled with this change yet)

Maps

  • Updated Wiseau soundscapes
  • Updated DM_Grain
  • Added a new test map, dm_lineage_a1. Due to potential crashes this map has not been added to the default Deathmatch rotation.

2.0.0 (Death & Taxes Update)


Maps

  • Removed the following maps:
    • dm_2fort
    • dm_axiomax
    • dm_devtest
    • dm_grain
    • dm_liniage(sic)
    • dm_lumberyard
    • dm_parley
    • dm_ravine
    • dm_wiseau