Harbor: Difference between revisions
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|file-name = vip_harbor | |file-name = vip_harbor | ||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|developer = | |developer = {{Dev|Suo}}<br>{{Dev|Gadget}}<br>{{Dev|Hutty}}<br>{{Dev|Drudlyclean the Skeledude}} | ||
|map-environment = Urban | |map-environment = Urban | ||
|map-setting = Evening | |map-setting = Evening | ||
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{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | ||
The city's not all too different from the desert: you're still fighting through grimy, derelict buildings on a dead-end industrial site, a few miles away from anyplace worth actually living in. Escort the Civilian through all three points to his luxury car, and don't be afraid to get messy; the murder rate really ''can't'' get any higher.}} | The city's not all too different from the desert: you're still fighting through grimy, derelict buildings on a dead-end industrial site, a few miles away from anyplace worth actually living in. Escort the Civilian through all three points to his luxury car, and don't be afraid to get messy; the murder rate really ''can't'' get any higher.}} | ||
'''Harbor''' is an official [[VIP]] map, set in an urban city environment surrounded by skyscrapers, leading into a shipping harbor. The goal of BLU team is to escort the VIP to the three Control Points, while the goal of RED team is to prevent the VIP from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. | '''Blackstone Harbor''', also known as just '''Harbor''', is an official [[VIP]] map, set in an urban city environment surrounded by skyscrapers, leading into a shipping harbor. The goal of BLU team is to escort the VIP to the three Control Points, while the goal of RED team is to prevent the VIP from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. | ||
Harbor was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update | Harbor was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. | ||
== Locations == | == Locations == | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added vip_harbor | * Added vip_harbor | ||
{{Update|2.0.1}} | |||
* Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B | * Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B | ||
* Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU | * Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU | ||
* Changed some models | * Changed some models | ||
{{Update|2.0.2}} | |||
* Shrunk RED's window on Capture Point C's building | * Shrunk RED's window on Capture Point C's building | ||
* Removed some props to open up the play-space | * Removed some props to open up the play-space | ||
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* Improved the visuals of the maps lighting a bit | * Improved the visuals of the maps lighting a bit | ||
* Fixed the water cubemaps | * Fixed the water cubemaps | ||
{{Update|2.0.4}} | |||
* Changed setup time from 30 seconds to 60 seconds | * Changed setup time from 30 seconds to 60 seconds | ||
* Updated clipping | * Updated clipping | ||
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== Trivia == | == Trivia == | ||
* The map's layout before the first control point is loosely based on the layout of the ''Team Fortress Classic'' map [[tf:Hunted (Classic)|Hunted]]. | * The map's layout before the first control point is loosely based on the layout of the ''Team Fortress Classic'' map [[tf:Hunted (Classic)|Hunted]]. | ||
{{Nav_Maps}} | |||